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Collision Supplement. Ref: Real-Time Rendering. Application-Specific. Sometimes CD can be simplified Car on terrain (ray-heightfield test). Advanced: Cloth Animation. Cloth Animation (cont). Self Intersection. CD and VR. CD using BSP. Doom. CD using BSP (cont).
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Collision Supplement Ref: Real-Time Rendering
Application-Specific • Sometimes CD can be simplified • Car on terrain (ray-heightfield test)
CD using BSP • Doom
CD using BSP (cont) • Consider size of character (cylinder)
BVH • Collision testing • Hierarchy building
K-DOP and k-DOP tree • Suitable for deformable model
Time-critical collision detection • Change from depth0first to breadth first
Distance queries • GJK (next week)
Collision Response (ref) • Pool physics as example This does not yet address the shots as Masse, draw and topspin t n
Quiz • The difference between AABB and OBB • Describe separating axis theorem • BVH: collision test depth first or breadth first