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Chapter 3 – Improving Software Economics

Chapter 3 – Improving Software Economics. Part 2 of 2. Outline . 3. Improving Team Effectiveness (5) 4. Improving Automation through Software Economics (3) 5. Achieving Required Quality (5) 6. Peer Inspections: A Pragmatic View (7). 3. Improving Team Effectiveness.

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Chapter 3 – Improving Software Economics

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  1. Chapter 3 – Improving Software Economics Part 2 of 2 22

  2. Outline • 3. Improving Team Effectiveness (5) • 4. Improving Automation through Software Economics (3) • 5. Achieving Required Quality (5) • 6. Peer Inspections: A Pragmatic View (7) 22

  3. 3. Improving Team Effectiveness • “It has long been understood that differences in personnel account for the greatest swings in productivity.” • Great teams – all stars – not too good. • Also impossible to manage. Won’t happen. • Best pragmatic approach: • Balance – highly talented people in key positions; less talented in other positions • Coverage – strong skill people in key positions. 22

  4. 3. Improving Team Effectiveness - continued • Managing the team is the key. • A well-managed team can make up for other shortcomings. • Boehm’s recommendations: • 1.  Principle of top talent: use better and fewer people. • Proper number of people is critical. • 2.  Principle of job matching (skills and motivations) • Not uncommon in development teams for individuals to have a vision of promotion from programmer to project manager or to architect or to designer… • Skill sets are NOT the same and many projects have gone amuck due to poor management! • Great programmers are not necessarily great managers and conversely. 22

  5. 3. Improving Team Effectiveness - continued • 3.  Principle of Career Progression – • Organization training will pay great dividends • Posting for new jobs? •  What are the prime motivators and motivation? • 4.  Principle of team balance – dimensions; balance of: • raw skills (intelligence, objectivity, creativity, analytical thinking…) • psychological makeup (leaders and followers; risk takers and conservatives; visionaries and nitpickers) 22

  6. 3. Improving Team Effectiveness - continued •  5. Principle of Phase-out • Get rid of the dead wood! • Disrupt team balance; horribly de-motivating. • Get rid of this person! 22

  7. 3. Improving Team Effectiveness – continued (last) • Overall team guidance: • Essential ingredients: a culture of teamwork vice individual accomplishment. •  Teamwork and balance!!! • Top talent and phase-out are secondary • Obsession with career progression will take care of itself in the industry… tertiary • Strong, ‘aware’ leadership is essential. • Keeping team together; • recognizing individual needs and excellent performers; • nurturing newbees, • considering diverse opinions, • facilitating contributions from everyone; make them feel important … • all are essential for an effective project manager. 22

  8. 4. Improving Automation Through Software Environments (1 of 3) • The environment (tools) can dramatically impact productivity and effort – and thus schedule and cost. • Huge number of available tools in marketplace for supporting a process. • Careful selection of the right combinations… • Recognize that these tools are the primary delivery vehicle for process automation. •  Mature software processes suggest that highly integrated tools and environment are necessary to facilitate the management of the process. 22

  9. 4. Improving Automation Through Software Environments – cont. (2 of 3) • Definition of the development and maintenance environment is a first-class artifact of a successful process. • Robust, integrated development! • Hire good people and equip them with modern tools. •  A prime motivator: learning tools and environments of our profession! • Yet today’s environments still fall short of what they can be. • So much more is coming…and coming… and… 22

  10. 4. Improving Automation Through Software Environments – cont. (3 of 3) • Be careful of tool vendor claims. • (Can prove anything with statistics!) •  Remember, the tools must be integrated into the development environment. •  Authors suggests that in his experience, the combined effect of all tools is less than 40% (5% for an individual tool) and most benefits are NOT realized without a corresponding change in the process that will require their use. • But this is substantial!! 22

  11. Achieving Required Quality (1 of 5) • Many of the items we have discussed not only favorably affect the development process but impact overall quality. • (Remember this statement for questions ahead…) • Author presents a rather comprehensive table – p. 49 – for our consideration: • This table represents General Quality improvements realizable with a modern practice: 22

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  13. 5. Achieving Required Quality – continued (3 of5 ) • Additional overall quality factors: •  1. Focus on requirements driving the process – namely: address critical use cases early and traceability late in the life cycle. • Balance requirements, development and plan evolution • 2. Use metrics / indicators to measure progressand quality of the architecture as it evolves from a high-level prototype to a fully compliant product • Remember: the architecture drives much of the process! Discuss. What does it drive? • How do you think we measure this progress?? 22

  14. 5. Achieving Required Quality – continued (4 of 5) • Additional overall quality factors • 3.  Provide integrated life-cycle environments that support early and continuous configuration control, change management, rigorous design methods, document automation, and regression test automation • 4.  Use visual modeling and HLL that support architectural control, abstraction, design reuse… • 5. Continually look into performance issues. Require demonstration-based evaluations. • Think: HOW are these so? Can you answer?? 22

  15. 5. Achieving Required Quality – continued (last) • Performance issues: • Be careful with commercial components and custom-built components • Assessment of performance can degrade as we progress through our process. • Planned, managed demonstration-based assessments – the way to go. • WHY do you think this is so??? • Particularly true to demonstrate EARLY architectural flaws or weaknesses in commercial components where there is time to make adjustments… 22

  16. 6. Peer Inspections: A Pragmatic View • An old way ‘asserted’ to yield super results. -> Just don’t provide the return desired in today’s complex systems. •  Good in some cases such as to nurture less-experienced team members •  Catch the real bad blunders early. • Inspections can be applied at various times during a cycle. Consider: 22

  17. 6. Peer Inspections: A Pragmatic View – continued (2 of 7) •  1. INSPECTIONS FOR: Transitioning engineering info from one artifact set to another, thereby assessing the consistency, feasibility, understandability, and technology constraints inherent in the engineering artifacts. • Example: analysis classes will morph into design classes which will typically become part of packages or components… In doing so, have we lost, for example, the desired functionality? • If the functionality is accommodated by a number of design model elements, can you ensure that the functionality is NOT lost? Can you TRACE it? • Discuss. 22

  18. 6. Peer Inspections: A Pragmatic View – (3 of 7) •  2. INSPECTIONS: Major milestone demonstrations • Force artifact assessment against tangible criteria for relevant use cases… • 3. INSPECTIONS using Environment tools • 4. Life-cycle testing – provides insight into requirements compliance… • 5. INSPECTIONS: Study Change Management metrics – must manage Change and how change requests might impact both quality and progress goals. 22

  19. 6. Peer Inspections: A Pragmatic View – (4 of 7) • Overall: •  Ensure that critical components are really looked at by the primary stakeholders. • Cannot really look at all artifacts. • Inspecting ‘too many artifacts’ will not be cost-effective – on the contrary! • Many artifacts don’t deserve / merit close scrutiny – and most inspections tend to be quite superficial., 22

  20. 6. Peer Inspections: A Pragmatic View – (5 of 7) • Love this: Many highly complex applications have demanding dimensions of complexity which include innumerable components, concurrent execution, distributed resources, and more. • Most inspections thus end up looking at style and ‘first-order’ semantic issues rather than real issues of substance. • Discuss technical / managerial reviews 22

  21. 6. Peer Inspections: A Pragmatic View – (6 of 7) • Most major difficulties such as performance, concurrency, distribution, etc. are discovered through activities such as: • Analysis, prototyping, and experimentation • Constructing design models (can see requirements missing; can see architectural constraints unaccounted…) • Committing the current state of the design to an executable implementation • Demonstrating the current implementation strengths and weaknesses in the context of critical subsets of use cases and scenarios • Incorporating lessons learned back into the models, use cases, implementations, and plans. 22

  22. 6. Peer Inspections: A Pragmatic View - last • Remember: the RUP is (among other things) architecture-centric, use-case driven, iterative development process. • Iterations are planned to address (decreasing) priorities: risk and core functionalities as identified in Use Cases and Supplementary Specifications (=SRS) • This iterative processevolves the architecture through the phases especially and mainly elaboration. • Each phase has milestones and focus on inspecting critically-important issues. • Overall there is very questionable ROI on meetings, inspections, or documents. • Quality assurance is every stakeholder’s responsibility. 22

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