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Research Philosophies “Where do I fit?”

Research Philosophies “Where do I fit?”. Jerry Alan Fails University of Maryland Human-Computer Interaction Lab. About Me. PhD CS Candidate at UMD / HCIL Advisor: Dr. Allison Druin Worked with Kidsteam for four years Thesis: Mobile Collaboration for Young Children

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Research Philosophies “Where do I fit?”

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  1. Research Philosophies“Where do I fit?” Jerry Alan Fails University of Maryland Human-Computer Interaction Lab

  2. About Me • PhD CS Candidate at UMD / HCIL • Advisor: Dr. Allison Druin • Worked with Kidsteam for four years • Thesis: Mobile Collaboration for Young Children • MS (2003) & BS (2001) CS at BYU • Thesis advisor Dr. Dan Olsen Jr. • Thesis: Image Processing with Crayons

  3. Quantitative Evaluation Design Technology Children Qualitative Evaluation

  4. Current Approach Interdisciplinary • Children (including learning theories) • Constructionism (Papert, 1980; Papert and Harel, 1991) • In situ learning (Lave and Wenger, 1991) • Design • Cooperative Inquiry • Participatory design • Technology (open to various types) • Evaluation • Qualitative • Quantitative • Mixed methods

  5. Design Approach • Kidsteam • Cooperative Inquiry (Druin, CHI 1999; Guha et al., IDC 2004)

  6. Technology/Systems • Research Group • Hazard Room Game (Fails et al., IDC 2005) • Tangible Flags(Chipman et al., IDC 2006) • Mobile Stories (Fails, IDC 2007) • Partners • Microsoft • Discovery • National Park Service • Public and private schools • Children’s Environmental Health Network • …

  7. Evaluation • Quantitative • Interactive machine learning (Fails and Olsen, IUI 2003) • A design tool for camera-based interaction (Fails and Olsen, CHI 2003) • Mixed methods • Child’s play: a comparison of desktop and physical interactive environments (Fails et al., IDC 2005) • Qualitative • A case study of tangible flags: a collaborative technology to enhance field trips (Chipman et al., IDC 2006)

  8. What Makes Successful Research • Research team – interdisciplinary and intergenerational • Iterative design • Broad, iterative approaches, quick turnaround • From low-tech, to Wizard of Oz, to working prototypes • Exposure across multiple groups of kids • Various user groups • Extending Cooperative Inquiry to younger and older children • Evaluation that fits the research goals • Contribute • Make it broad, original, robust • Help extend to new paradigms and applications Impact – children and beyond …

  9. Quantitative Evaluation Design Technology Children Qualitative Evaluation

  10. Quantitative Evaluation Design Technology Children Qualitative Evaluation Acknowledgments Dr. Allison Druin Gene Chipman Mona Leigh Guha Kidsteam fails@cs.umd.edu www.cs.umd.edu/fails/

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