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CHEMInet. A Web-Based Learning Environment to Support STEM Education. Kiara Coston Advisor: Dr. Cheryl Seals. About Me . From: Washington DC School : North Carolina A&T State University Graduation: May 2012 I graduated from the School of Engineering , Computer Science
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CHEMInet A Web-Based Learning Environment to Support STEM Education KiaraCoston Advisor: Dr. Cheryl Seals
About Me • From: Washington DC • School: North Carolina A&T State • University • Graduation: May 2012 • I graduated from the School of • Engineering, Computer Science • department and earned a Bachelor of • Science degree. I am a member of Upsilon • Pi Epsilon and the National Society of Black Engineers. I am currently fulfilling a research project at Auburn University in the Computer Science and Software Engineering department under the direction of Dr. Cheryl Seals.
Project overview • Technology is playing a key role in classrooms across the nation • Budget cuts are causing educational leaders to think outside of the box when it comes to incorporating technology within the classroom • Budget cuts threaten the ability of educational leaders and school districts to implement new technologies • Survey done by American Association of School Administrators unveil that 57% of schools plan to delay or eliminate technology purchases in 2010-2011. • Web-based applications can allow users access 24 hours a day
Project introduction • The ChemiNet application was designed to reinforce basic chemistry by providing a dynamic web-based environment for students to explore concepts that may or may not have already been introduced through traditional instructional methods The project objective is to create a web-based application that is engaging, interactive and provides an excellent user experience to support STEM education(e.g. chemistry)
Background article Topics • E-learning • Web: interactive and multimedia education • Multimedia systems in education: effects of usability on learning • Online educational design instructions • Software Engineering • HCI – Design • Usability • Games to support education
The Psychopathology of Everyday things • Topic: Usability & HCI – Design • Stressed the key concepts of design, usability, and functionality. A product has no use if it has all the right functionality and the design not usable or it has a great and simple design, but is not functional. • Good conceptual models allow the user to predict the effects of our action. • This article relates to the project in such a way that ChemiNet has to have the proper functions with a simple and easy to understand design in order to be useful.
Adaptive Web-Based Learning Environments • Topic: Web: interactive and multimedia education • These adaptive online learning environments have great potential to enhance learning, because of the ability to adapt to fit the learning style of many different students. • The four versions used were Logical/Mathematical, Verbal/Linguistic, Visual/Spatial, and Musical/Rhythmic. With these four versions the researchers thought the students would gravitate to their particular types of resources and learning materials. • Potential of these learning systems are significant, but there are some inconsistences on how to appropriately gauge the results. • This article relates to the project because the project is a interactive web based learning environment.
Cultural Framing of Computer/Video Games • Topics: Games to support education & • Multimedia systems in education: effects of usability on learning • Some advocates of digital game-based learning imply that developing educational games is a moral imperative, as kids of the "videogame generation" do not respond to traditional instruction. • Edutainment games such as SimCity and Civilization are intriguing educational materials, the most promising developments in educational gaming might come through games that are explicitly design to support learning. • ChemiNet is a project that is explicitly made to support learning which is how this article relates to the project.
Secure Software Development Life Cycle Processes • Topic: Software Engineering • The four focus areas in the software design life cycle: security engineering activities, security assurance activities, security organizational and project management activities, and security risk identification and management activities. • Discussed several models, processes, methods, and evaluation standards that have helped organizations become more aware of and develop more secure software. • This article relates to the ChemiNet project in such a way all information should be secure and be compared to the models and evaluation standard for secure systems.
Project Purpose The goal of this project is to introduce students to a new way of learning by providing a web-based learning environment that allows students to reinforce standard objectives. • Present enhancements • 1-2 Lessons • 1-2 Quizzes • Future enhancements • Full database functioning • More lessons • More quizzes
framework • NET framework is an excellent framework when building web applications • It facilitates rapid application development • NET framework provides access to many new technologies • These technologies include: ASP.NET AJAX, Language-Integrated Query (LINQ), Windows Communication Foundation, Windows Workflow Foundation, Windows Presentation Foundation, and Windows CardSpace • The most popular and widely used technologies of the .NET framework is the ASP.NET AJAX library • For example, a developer can use an UpdatePanel control if they only need to refresh a certain section of the page instead of refreshing the whole page
language • The C# programming language is the main programming language of the Microsoft .NET framework • C# is an object-oriented programming language where all code reside within classes. • Current version of C# is 4.0 • C# programming language have many features such as the ability to create generic collections and use lambda expressions
Prototype Home Page Lesson Intro Lesson Page Quiz
Work cited • Adams, C., Seals, C (PowerPoint). Online Learning Tool: A • Web-Based Learning Environment to Support STEM Education • Norman, Donald A. The Design of Everyday Things. New York: Doubleday, 1990. Print. • Noopur, Davis. "Secure Software Development Life Cycle Processes." Secure Software Development Life Cycle Processes. Carnegie Mellon University, 26 June 2012. Web. 27 June 2012. <https://buildsecurityin.us-cert.gov/bsi/articles/knowledge/sdlc/326-BSI.html>. • Perry, Victoria. "Adaptive Web-Based Learning Environments." Home. US Department of Health & Human Services, 2008. Web. 06 June 2012. <http://www.usability.gov/articles/012010news.html>. • Squire, Kurt. "Cultural Framing of Computer/Video Games." Game Studies 0102: Cultural Framing of Computer/video Games. By Kurt Squire. N.p., July 2002. Web. 18 June 2012. <http://gamestudies.org/0102/squire/>.