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E-COMMERCE Overview. History…. Wired : What's your sense of when you first thought that this thing you were working on was going to take over the world?
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E-COMMERCE Overview
History…. Wired: What's your sense of when you first thought that this thing you were working on was going to take over the world? Paul Baran: Around December '66, I presented a paper at the American Marketing Association called "Marketing in the Year 2000." I didn't talk about packet switching, but I described push-and-pull communications and how we're going to do our shopping via a television set and a virtual department store. If you want to buy a drill, you click on Hardware and that shows Tools and you click on that and go deeper.
History…. In the end, if you have two drills you're interested in, then you hit your Consumers Union button, and their evaluation goes up on the screen. Pretty much what WebTV is. Some in the audience were furious. They said, "People don't go shopping to buy things. They go there because of the enjoyment. You don't understand women." I could see a few people going for it, but most of them were shaking their heads. So, what do marketers know?
What is E-commerce anyway? “…all the marketing and selling and various other business-related activities that take place over a network.” (Communications Week Interactive) “all the activities you’d conduct online to interest a customer in your products before the sale, as well as fulfillment and customer support after the sale.”(Internet Computing)
What is E-commerce anyway? “…the vast network of small businesses, government agencies, large corporations, and independent contractors [molded] into a single community with the ability to communicate with one another seamlessly across any computer platform.” (Electronic Commerce Resource Center, ECRC)
What is E-commerce anyway? “more than simply buying and selling goods electronically; involves using network communications technology to engage in a wide range of activities up and down the value-added chain both within and outside the organization.” --Applegate et al.
Whatever it is, it’s growing: Note: US Population =276 million
Whatever it is, it’s growing: http://www.forrester.com/ER/Press/ForrFind/0,1768,0,00.html
Internet Adoption Rates Versus Other Mediums Internet as Mass Medium — North American Adoption Curves TV Radio North American Users / Households (MM) 50 Million Users / Households Cable CommercialInternet Years to Reach50 MM Users Commercial Internet: 5 years Radio: 38 years TV: 13 years Cable*: 10 years * Launch of HBO in 1976 used to estimate the beginning of cable as an entertainment / advertising medium
Whatever it is, it’s growing: Rate of Online Purchases (as a total % of total users)4Q 1998 65%4Q 1999 69%4Q 2000 72% Top 5 Items Purchased Online, 4Q 2000 (as a % of total online purchases in a 90 day period)Books: 19%CDs: 16Clothing: 16Toys/Games: 12Computer Software: 10Greenfield Online Inc. 2001
Three Eras Era 1: Early 90s • Text Heavy, low bandwidth • Limited transaction infrastructure • Limited subscriber base (around 5 M) • Early adopters -- upscale technophile males • Usage -- email, BBS, computing • Little interest by mainstream companies
Three Eras Era 2: Emergence as a marketing tool/mid-late 90s • Explosion of graphic content via WWW • Security and bandwidth issues being addressed • Subscriber base growing and broadening to younger and female users • Still mostly communication -- transactions in some niches -- e.g. travel
Three Eras Era 2: Emergence as a marketing tool/mid-late 90s • Growing interest by consumer cos. • Early “winners” emerge (e.g. Amazon.com)
Era 2 “…1999 [was] ….the year that Corporate America [got]… with the program. No longer are corporate Web sites mainly a haven for product brochures and digitized versions of the annual report…entrenched companies are putting millions of dollars into Internet initiatives to make sure some ‘dot.com’ upstart won’t steal their customers away.”--WSJJuly 12, 1999
Era 2 “The Internet-based marketplace is causing a huge re-engineering of business…It matches buyers and sellers, so that buyers can become infinitely informed without ever talking face to face.” Andy Grove (Chairman of Intel)
Three Eras Era 3: Early 2000s? • Bandwidth available at consumer-friendly cost • 47% of U.S. HH online in 2000, Forecast is 74% by 2005 • Most consumer cos. use interactive media as a rel’p medium and sales channel
Era 3 “Today we are preoccupied with Internet companies….In five years…that label will be meaningless because all companies will be Internet companies.” Andy Grove (Chairman of Intel)
Era 3 • Hypergrowth will occur in American e-commerce first, then in Britain and Germany, and then in Japan, France and Italy (Forrester Research)
Myth #1: “It’s easy – low barriers to entry” • Barriers to entry: all resources required to get into a business or start selling a new product • Posting a website is easy -- add “effective, scalable and successful” and it’s much harder
Myth #1:“It’s easy – low barriers to entry” “A web site is like an iceberg…below it you have infrastructure integration issues with maybe 40 or 50 databases.” (Delta Airlines CIO Charles Feld)
Myth #2: “It’s cheap.” • A full-scale online commerce effort is not cheap. • However, it is often cost-effective and can help build customer relationships
Myth #3: “The 3 C’s: The way to success is Content, Community and Commerce.” • Content: Articles and information • Community: Virtual gathering place for consumers • Commerce: Now that you’ve got the consumers there, now sell them something • Largely, the 3C’s doesn’t work; fundamental reason is how most consumers use and view the online medium • The most successful applications of content -- e-commerce sites buy content sites and advertise on them (e.g. Amazon.com owns Imdb.com; ACE hardware owns OurHouse.com, a home repair site)
Myth #4: “It’s lucrative.” • Profitability has been difficult on the Internet “E-commerce is like the market in China for U. S. companies…Most probably aren’t making a profit there yet, but they’re in China because of huge market potential. The returns will be a few years coming.” (Sheldon Laube, Chief Tech. Officer, US Web Inc)
Myth #5: “The Web Levels the Playing Field” • Most e-tailers are established companies -- “hybrid” strategies (brands still matter) • Burn rate (cost of marketing per each customer who purchases) is much higher for “pure” plays
Holiday 2000, most visited e-commerce sites: • Amazon.com/ToysRUs • eToys.com (now defunct) • Dell.com • Barnesandnoble.com • CDNow.com • Walmart.com • HP.com • Buy.com • JCPenney.com • Bestbuy.com • Hallmark.com • Bluelight.com • Ubid.com • Sears.com • Target.com
Myth #5: “The Web Levels the Playing Field” • Trust matters in B2B, too; doing business with vendors requires believing the vendor can deliver what he says he can deliver
Myth #5: “The Web Levels the Playing Field” “There’s a low barrier to doing e-commerce, but a very high barrier to becoming one of the leading choices.” • Importantly, the web can support niche players because of its ability to “aggregate demand.” (e..g Oddballshoe.com, Indiagalore.com, Scrunchies.com, Dogtoys.com)
Myth # 6: “ It means the end of mass marketing” Marketing to a “segment of one” has been goal of database marketing and data mining • Technology is making it possible at low CPM (cost per thousand) – advertising messages, content, and websites can be personalized and customized • But, how do we get customers to the web site? (Offline advertising? Portal sites? Search Engines? Isn’t this MASS marketing?)
Myth # 6: “ It means the end of mass marketing” “The Net is like TV with 10 million channels. You can’t just hope that someone surfs by” (Cliff Conneighton, CEO of Icomes Inc.)
Myth # 6: “ It means the end of mass marketing” Attention Economy: “A marketplace based on the idea that while information is essentially infinite, demand for it is limited by the waking hours in a human day.” --Encyclopedia of the New Economy The question is: How do we get eyeballs (important for both commerce and content sites)?
Myth # 7: “It leads to product commoditization.” • Pricing has been important, but somewhat less important than anticipated • Branding and service have been keys as well. • Amazon.com and Dell have most online customers in their industry, and don’t always charge lowest prices.
Myth # 7: “It leads to product commoditization.” “[On the Internet], price has been defined as the primary if not the sole competitive variable. Instead of emphasizing the Internet’s ability to support convenience, service, specialization, customization and other forms of value that justify attractive prices, companies have turned competition into a race for the bottom. Once competition is defined this way, it is very difficult to turn back.” Micheal Porter – Harvard Business Review, March 2001
Myth # 8: “The Internet will result in disintermediation.” • Disintermediation: Cutting out the middleman • If products are sold direct, who needs intermediaries? • Fullfillment requires intermediaries (e.g. Amazon.com has invested heavily in warehouses; FedEx and UPS has extended their business to “the last mile”) • New types of intermediaries: e.g. Truste, Paypal, web designers, truck fleets hired by Staples…..
Myth #9: “e-Commerce is dead.” • Internet businesses have crashed and burned at an alarming rate • Many more are in trouble • Many different problems have led to demise; too many firms failed to focus on profitability and /or didn’t use Internet technology to provide a “sustainable competitive advantage” • Offline shopping has many real advantages • Nevertheless, e-commerce is growing. • Upper limit? 5%? 8%? 15%? More?
Myth #9: “e-Commerce is dead.” “We need to move away from the rhetoric about “Internet industries,” “e-business strategies,” and a “new economy” to see the Internet for what it is: an enabling technology – a powerful set of tools that can be used, wisely or unwisely, in almost any industry and as part of any strategy….
E-commerce is not dead, but: ….Some companies … have used the Internet technology to shift the basis of competition away from quality, features and service and toward price, making it harder for anyone in their industries to turn a profit…Until recently, the negative effects of these actions have been obscured by distorted signals from the marketplace. Now, however, the consequences are becoming evident.” --Micheal Porter, Harvard Business Review, March 2001
Exhibit 1-5: Where to Play On-Line and Off-Line On-line Off-line CustomerInterface Yahoo! McDonalds BN.com Egghead Fulfillment Systems Amazon.com
Exhibit 1-6: Media Convergence to a Digital Platform Network Infrastructure Media Infrastructure Print (Newspapers and Magazines) Telephone/DSL Cable Television Digital Convergence Broadcast Radio & TV Radio Satellite Music Wireless Motion Pictures
A Framework for Electronic Commerce Evaluation: Metrics and Valuation Framing the Market Opportunity Market Communications and Branding Implementation Business Model Customer Interface e-commerce Strategy Media Infrastructure Market Infrastructure Network Infrastructure Publics and Politics