1 / 18

WELCOME TO INTERACTION DESIGN: GRAPHICAL INTERFACES, 6p

WELCOME TO INTERACTION DESIGN: GRAPHICAL INTERFACES, 6p. Sus Lundgren. What’s it all about?. To understand, value, select, present and explain information in a way that suits a certain user group To adapt an interface as well as the input and output to it, to a given situation and user group

yoshe
Download Presentation

WELCOME TO INTERACTION DESIGN: GRAPHICAL INTERFACES, 6p

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. WELCOME TOINTERACTION DESIGN:GRAPHICAL INTERFACES, 6p Sus Lundgren

  2. What’s it all about? • To understand, value, select, present and explain information in a way that suits a certain user group • To adapt an interface as well as the input and output to it, to a given situation and user group • To create interfaces that are dynamic and yet easy to interact with  See clearer requirements for each project!

  3. What’s it all about?

  4. It’s NOT about • Creating good-looking surfaces • Looks is a bonus but consideration is a necessity • Creating full-working prototypes

  5. Stuff you’ll like: • You will learn a lot • From the lectures • From your fellow group members • Through practical work • There’s no ”tenta” • You’ll have fun!

  6. Stuff You’ll dislike • You might think that the demands/specifications on how to succeed with a project are unclear • It’s hard to make them clearer • Your group might not work very well • Your computer/the studio computers won’t work or don’t have the programs you prefer installed • It may take some time until you get a working mail address • I will communicate with you via the web page

  7. Welcome! • This course has two regular lecturers • Sus Lundgren, lundsus@cs.chalmers.se • Staffan Björk, staffanb@cs.chalmers.se • The course runs from today, 30/8, to 22/10 (last lecture 13/10) • We will meet • Mondays 10.00 - 12.00 and 13.00 – 15.00 • Wednesdays 10.00 - 12.00 and 13.00 - 16.00 • Mandatory parts are • To take part in all projects and exercises • To be present at project presentations

  8. course contents • Lectures • Exercises • Projects • Two projects performed in groups • Two projects performed individually • Grades will be based on the outcome of the projects  No examination (”tenta”)

  9. Contents: Lectures • The lectures cover the following subjects: • Group dynamics (mini) • What is information? (mini) • Information visualization I & II (by Staffan Björk) • Traditional graphical interfaces (by Staffan Björk) • New ways to input & output data • How to write a paper (by Staffan Björk) • Non-traditional graphical interfaces I & II • On web design and the life as a consultant

  10. Contents: Exercises • Exercises are performed in groups • Taking part is mandatory • There are six exercises, most of them concerned with understanding, analyzing and presenting information • Astronomical illustrations • Making an info card • Presenting statistics / “programming” • Drawing icons • Adapting information • Web design: crash course (non-mandatory)

  11. Contents: Projects • Individual project I: Web portfolio • Individual project II: Paper • Group project I: Information visualization • Group project II: Non-traditional graphical interfaces

  12. On grading • Each project is worth 25 points • These 25 points are divided between the different parts of the project • Thus, in total 100 points can be earned • The points earned give the grade: • 40 - 59 = 3 (CTH) • 60 - 79 = 4 (CTH) • 80 - 100 = 5 (CTH) • 40 - 74 = G (GU) • 75 – 100 = VG (GU)

  13. To get good marks • You have to articulate your design process • You have to attest your design decisions • You have to analyze and discuss your design and the implications of your design decisions.  I am not a mind reader :)

  14. Example • We used brainstorming to get an idea, and we came up with a really cool lamp. • We decided to use a red light bulb since red is said to be an energetic color. • It turned out that the red light bulb gave the lamp and hence the room a sort of pornographic and gloomy touch that was clearly not suitable for the elderly users. In retrospect we should have used a light bulb of normal color, or perhaps a lightly yellow one to create a cozy atmosphere.

  15. Thus… • If you do something that is crap but explain • how you did it • why the design choices seemed to be a good idea at the time • why it went wrong • what should have been done differently and how • …it is still possible, (but quite hard!) to get a 5 grade.

  16. Thus… • If you do something brilliant, but do NOT explain how and why you cannot get a 5 grade. • How am I supposed to know if you are really good or just plain lucky?  Don’t be afraid to fail

  17. On Myself • Advantages • Has worked as an IT-consultant for 5 years  lots of practical ´”real life” knowledge • Has experienced all ”editions” of this course • Drawbacks • Not very up-to-date when it comes to the latest academical findings in HCI • Hang-ups • Gets annoyed with people who come late or miss deadlines without a very good excuse

  18. What about you? • Name • E-mail address • Education • Work experience • What’s your most prominent role: rank the following: • Programmer • Graphical designer • Project leader • Writer • Illustrate yourself!

More Related