1 / 13

CLASSROOM CHANGE

CLASSROOM CHANGE. Starting Thursday class will move to: SB 2.02.06. John Quarles. Introduction to User Interfaces and usability. What are user interfaces?. Make a list of common user interfaces, Mouse, the user interface for vs 2008. What are user interfaces?.

yovela
Download Presentation

CLASSROOM CHANGE

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. CLASSROOM CHANGE • Starting Thursday class will move to: • SB 2.02.06

  2. John Quarles Introduction to User Interfaces and usability

  3. What are user interfaces? • Make a list of common user interfaces, • Mouse, the user interface for vs 2008

  4. What are user interfaces? • Group some of these into categories • Hardware interfaces, software interfaces, interfaces to IDEs, interfaces for task x

  5. Definition of User Interfaces (the discipline) • User interfaces is a discipline concerned with the design, evaluation and implementation of interactive computing systems for human use and with the study of major phenomena surrounding them.

  6. What is usability? • Which is the better interface for games? • Mouse + keyboard • Xbox controller • Advantages/disadvantages?

  7. Usability factors • 5 human factors central to usability: • Time to learnHow long does it take for users to learn relevant task? • Speed of performanceHow long does it take to perform relevant benchmarks? • Rate of errors by usersHow many and what kinds of errors are made during benchmark tasks? • Retention over timeFrequency of use and ease of learning help make for better user retention • Subjective satisfactionAllow for user feedback via interviews, free-form comments and satisfaction scales

  8. How do we design usable interfaces? • Carefully • Follow a Design Process • Get to know your users and their needs • Follow known design guidelines • Observe how users use your interface and refine

  9. How will we design interfaces in this class? • GoblinXNA • 2D and 3D interfaces • Augmented and virtual reality • Games

  10. What is the point of this class? • User interfaces matter! • Can make or break a product regardless of what is ‘under the hood’ • Life critical systems • Industrial application time/costs

  11. What is the point of this class? • Main concepts you will learn: • User-centered design process • Guidelines and principals for interface design • Design and Conduct usability studies

  12. Assignments/Quizzes • Quiz 1 – Sept 7 • Assignment 1 – Sept 9 • Grads – Research paper quiz 1 – Sept 7

  13. Assignments/Quizzes Sign up for coming to my office hours for 5 minutes! Bring a sheet of paper with the following info:1. Name 2. email address that you check regularly 3. Three unique facts about you 4. for the final project would you rather: a) I assign your group a unique game or b) make whatever game you want (within reason)

More Related