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Assembly

Assembly. Computer Sytem. Choosing the parts. The first step to building a computer is acquiring the parts. A computer is made up of a case, also called a chassis , which houses several internal components, and the external components, including peripherals.

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Assembly

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  1. Assembly Computer Sytem

  2. Choosing the parts • The first step to building a computer is acquiring the parts. • A computer is made up of a case, also called a chassis, which houses several internal components, and the external components, including peripherals.

  3. Inside the case go the following internal parts: • Power Supply/PSU power supply unit, converts outlet power, which is alternating current (AC), to direct current (DC), which is what the internal components require, as well as providing appropriate voltages and currents for the various internal components. • Motherboard/Mainboard • Processor/CPU • RAM • Hard Drive/Hard Disk • Optical Drive • Video Card/Graphics Card/GPU • Keyboard • Mouse • Monitor

  4. Handling and transportingequipment The delicate parts of a PC system are easily damaged by careless handling during installation, maintenance and transportation. The following tips on good handling methods should therefore be followed at all times: 1. When moving a computer and peripherals from one location to another, unplug all connectors and carry each item separately. Do not try and carry two items at once to save unplugging the joining lead, such as a monitor and base unit. If the computer system is to be moved over any great distance, place the monitor system unit and peripherals in their original packing.

  5. Handling and transportingequipment 2. Hard drives are particularly delicate due to their delicate head mechanism. It is therefore essential to protect them from severe bumps and jolts. When transporting a hard drive, wrap it in an anti-static bag and place it in a box with plenty of shock absorbing material. 3. CD-ROMs and floppy drives are sometimes supplied with a head restraining device. Fit these back on the drive before they are transported (Figure 1).

  6. Handling and transportingequipment

  7. Handling and transportingequipment 4. New printers, scanners and other peripherals with moving parts are packed using some form of restraint to arrest the mechanism during transit. This varies from a special arresting mechanism to pieces of foam. The restraints must be removed before use and refitted when the equipment is being transported over any great distance. For items with a Return to Supplier Warranty, keep the original packaging for the duration of the warranty period, in case they need to be returned for replacement or repair.

  8. Transporting potentially dangerous equipment Monitors and laser printers have circuits that operate at several thousand volts. When moving these devices, it is important to allow time for the internal voltages to decay to a safe value prior to transportation. For example: a monitor that has been abruptly disconnected from the mains, could hold an electrical charge of several thousand volts. This happens because the internal high voltage circuits have not had sufficient time to discharge to earth via the mains socket. A person carrying the monitor could therefore receive a sudden electric shock, as the high voltage finds another convenient path to earth through his or her body.

  9. Transporting potentially dangerous equipment directly harmful, the sudden jolt of the shock could cause the monitor to be dropped, resulting in possible CRT implosion and injury.

  10. Here is the correct way to disconnect all mains operated peripherals: • After closing down the operating system (OS), switch off the power to the computer and peripheral at the mains socket but keep the power leads plugged in to allow any built up charge to dissipate safely to earth through the earth pins of the mains plug and socket. • Wait at least 30s to allow high voltages to discharge to earth. • Now disconnect the signal cables first followed by the power • leads. This prevents any remnant static charge from dissipating through the computer input/output (I/O) ports. Carrying out this simple procedure will prevent accidents due to electric shock. It will also eliminate the chance of damaging the associated I/O circuitry when the device is removed. One of the biggest causes of damaged adapter cards, motherboards and peripheral devices, is careless handling – particularly during connection and disconnection.

  11. Static sensitive devices • Most integrated circuits used in a modern computer system are fabricated using complementary metal oxide semiconductor (CMOS) technology. • E.g. CPU or RAM device • These devices are very easily damaged by static electricity picked up on our bodies going about our normal daily life. • Some technicians who should know better, are very blasé about static electricity precautions. They often come out with comments like, ‘I never wear a wrist band and I’ve never had a device failure’. The point they are missing is that static damage does not always show up immediately, it could take a month or so before a damaged device finally fails.

  12. Preventing static damage • When inserting or extracting printed circuit boards, or handling disk drives and ICs, always wear an earthed anti-static wrist band. An earthed wrist band removes the static from your body and clothes. Adapter cards, memory modules, CPUs and drives, often cost several hundred pounds each, so it is foolhardy to risk damaging them for the sake of a wrist band that costs just a few pounds. • Try not to touch the ICs and tracks on adapter cards. Handle all cards by their edges only. Keep all adapter cards and ICs away from monitors and laser printers. The high static charges present on these units can easily cause static damage. • Always store unused adapter cards, disk drives, memory devices and other static sensitive devices in their anti-static bags. Only remove them from the bag when you are ready to use them and wear an earthed wrist band. • Disregard and put down to ignorance, the often quoted phrase from some complacent members of the PC fraternity, ‘I never wear a wrist band…’What happens to a static damaged card, weeks or months later, they would never think of putting down to their own former careless handling methods

  13. Preventing static damage

  14. Choosing the parts These are the parts that a standard PC will use. We are not considering such as touch screen, or voice-controlled systems. You might want to make a check list (perhaps using a spreadsheet) of parts to use as you go about your process of research and selection. That way you wont find yourself sitting down with a pile of brand new hardware only to find that you forgot an essential component.

  15. There are three important questions you should answer which will guide your purchases: • What will be the main function of the computer? • What useful parts do you have on hand, from an old computer or otherwise? • How much can you afford to spend on the system?

  16. What operating system am I going to use? • Before you buy components, be sure that they are supported by the operating system you plan to use. Almost all current, commonly available PC devices have drivers available for current versions of Windows (generally, anything 2000, XP, Vista, or newer)

  17. What will be the main function of the computer? • If you’re going to build a computer from scratch for a specific purpose, you’ll want to keep that purpose in mind when choosing your components; don’t just go to the store or an online shop and start buying. Consider what you want to use the computer for, you may be able to save money by specifying expensive, premium parts only where needed.

  18. Simple web surfer To provide basic functionality to a user who just needs web surfing, a little word processing, and the occasional game of solitaire, its important not to go overboard. Such a user has no need for a top of the line processor or 3D graphics card. • low-level processor • enough RAM for the OS • mother board with built in Ethernet, video and audio

  19. Gaming system Were talking about cutting edge 3D gaming first-person shooters or real-time strategy games with thousands of troops on the screen at the same time, with anisotropic filtering and anti-aliasing and mip-mapped specular reflections and a lot of other confusing terminology that describes visual effects designed to make your system fall down on its knees and cry like a little girl. • fastest processor you can afford • plenty of RAM well as a motherboard to match, since the speed of the motherboard buses can limit high-end components.

  20. Gaming system But even that won’t be enough, so you’ll need to offload as much of the work from the processor as you can. • The first way you can do this is by adding a video card. • Sound card

  21. Office computer An office computer can be expected to do word processing, spreadsheet and database work, internet and intranet access (including e-mail) and a little light development of spreadsheets, databases, and presentations. It might also be called on to do page layout work, some 2D graphic creation, and/or terminal emulation. • strong mid-level processor, processor one or two places from the top of the line(Intel Core 2 Duo 6600 or 6700) • Plenty of RAM will also facilitate multitasking and save time.

  22. Office computer • You will not need much in the way of 3D graphics but you’ll want to make sure that the video subsystem has its own memory rather than using system RAM.

  23. Entertainment system/media center This is a computer designed to sit in the living room with the rest of your A/V gear. The idea is that it will record and serve audio and video files for replay via your existing television and stereo. The current notion is that this computer should be built in a special case that makes it look more like a stereo component, the size of which can present a challenge when it comes to getting all the necessary parts fitted.

  24. Entertainment system/media center • For this system a mid-range processor will be fine, along with a generous amount of RAM • A fast Ethernet connection will facilitate sharing large files. • You’ll also want a TV tuner card (or two) to get video in and out of the machine. • A wireless keyboard and mouse provide for couch-based use and a separate monitor may be unnecessary as your TV will fill that role

  25. Can I use any of the parts from my old computer? This depends on your situation; if your computer is more than four years old, chances are that most of the parts will be too old, slow or incompatible for your new machine. On the other hand, if you are upgrading from a fairly new machine, you may be able to use many of the parts. All of this assumes the old computer will no longer be used. If you, or someone else, is going to continue using your old computer, it’s probably best just to leave it intact.

  26. One important point if you are selling your old computer • it’s a good idea to erase the hard drive before giving it to it’s new owner. • Special precautions must be taken to ensure that you are not giving away your sensitive or personal information. • Don’t forget that a simple ’delete’ command does not actually erase the data on your hard drive. The original data will still be present and can later be recovered by someone else using special programs and/or equipment. • To avoid this, programs are available that will effectively ’shred’ your data, making it unrecoverable, or just simply format your computer.

  27. What should affect the choice of any part/peripheral? Many things should be taken into account when deciding what parts to buy. • Compatibility • Ergonomics • Operating temperature • Price • Power

  28. Compatibility • You’ll want to make sure that all the parts you buy work together without problems. • The CPU, the motherboard, and the RAM in particular must be compatible with each other. • Check the motherboard manufacturer’s web site; most will list compatible RAM and processors. • Often quality RAM that is not on the approved list (but is of the proper type) will work anyway, but the manufacturers list of processors should be rigidly adhered to. • Again, you’ll also want to make sure that your operating system supports the hardware you choose.

  29. Compatibility • Again, you’ll also want to make sure that your operating system supports the hardware you choose. • Windows is supported by almost everything, though watch out for older components if you’re planning on using Vista. • Window 7 is not supported to all old components of computers.

  30. Ergonomics • Ergonomics is the science of designing things so that they work with the human body. • This is obviously important when choosing peripherals such as a keyboard or mouse but should also be considered when selecting a monitor, and especially when setting up the computer for your use. • If your wrist hurts or you’re getting a crick in your neck, look at the physical setup of your computer, check your chair height and posture. • An ounce of prevention here can avert troublesome repetitive strain injuries.

  31. Operating temperature • Modern components, notably processors, GPU’s, RAM, and some elements on the motherboard, are very small and draw a lot of power. • A small area doing a lot of work with a lot of power leads to high temperatures. • Very high temperatures can burn out chips almost instantly, while running hot can shorten the useful life of a part, so the cooler we can make these parts, the better.

  32. Price • Today, there are a wide array of hardware components and peripherals tailored to fit every home computing need and budget. • Since prices for any given part are always falling, its tempting to just wait until the part you want goes down in price. • Unfortunately the reason prices decline is that better/faster parts are coming out all the time, so the part you want this year that costs P2000 may well be P1000 next year, but by that time you wont want it any more, you’ll want the new, better part that still costs P2000.

  33. Power • If money is no object, this is an easy question; just buy the most powerful components you can find. • If, like most of us, there are limits to what you can/want to spend, then focus on those areas where more powerful parts will pay off for you and scrimp on others.

  34. Chassis (case) & power supply • If you are only building an office computer • You might want a inexpensive ATX case • ATX is a specification which refers to the size of the motherboard • Any ATX motherboard parts designed therefore, will fit in any ATX case • Use inexpensive power supply as you won’t be running a high-end processor or graphics card • Before purchasing any PSU, make sure that the supplied wattage is sufficient for your components. • Power requirements are usually listed in the manuals that came with your components. • For a quiet system, you can choose a fan less power supply – more expensive but well worth it if noise is a concern, but be sure to monitor system temperatures to make sure cooling is adequate.

  35. For cases and power supply here are some things to consider: FORM FACTOR Form factor is the specification that provides the physical measurements for the size of components and where mounting devices for them are located. • ATX is the most common form factor and is the de facto standard. In this form factor the motherboard is (usually) vertically mounted for more space and more efficient cooling than some other standards. • microATX, or ATX, is smaller than standard ATX, but at the cost of fewer expansion slots. Many cases that support ATX also allow microATX. Flex ATX is even smaller than microATX, but only allows 2 expansion slots. • WTX is intended for workstations and servers. • BTX is another formfactor designed for more efficient cooling. • PicoBTX8“x10.5” • MicroBTX up to 10.4“x10.5” • BTX up to 12.8“x10.5”

  36. For cases and power supply here are some things to consider: • Mini-ITX is even smaller than BTX, at 6.75” square. Many OEM computers use non-standard form factors. Be sure to choose a motherboard compatible with your case’s form factor.(original equipment manufacturer) Retail and OEM.

  37. CPU (processor) • The Central Processing Unit (CPU) is the heart of your computer. • It performs nearly all the actual computation that takes place as the computer is used. • The choice of a CPU will affect the ultimate speed of the computer more than any other single component.

  38. CPU (processor) Before we can explain the differences between CPUs, you must first be familiar with certain CPU properties.

  39. Clock speed • Clock speed, measured in Gigahertz (GHz), (or Megahertz (MHz);1GHz = 1000 MHz) is the number of calculation cycles that your CPU can perform per second. • Therefore, a higher clock speed generally indicates a faster processor. • But not all CPUs perform an equal quantity of work per cycle, meaning two CPUs at the same clock speed can potentially perform at very different levels.

  40. Front side bus speed (FSB) • Front side bus speed is the rate at which the CPU communicates with the northbridge chipset component on your motherboard, measured in MHz. • A larger FSB value shows that your CPU is able to communicate with other components on the motherboard (and thus your system) faster.

  41. Interface (Socket/Slot) • CPUs plug into a socket on the motherboard. It is very important that your CPU is a COMPLETE MATCH to your motherboard CPU socket. • Plugging a CPU into the wrong socket will never work and will usually break either the CPU, the socket, or both.

  42. Bit width • Modern processors are either 32-bit or 64-bit • For our purposes a processor can be called 64-bit if it will support running a 64-bit operating system. • The newer chips from Intel and AMD all support this for most 64-bit OSs. • If you have any doubts, check the support materials for the 64-bit OS you are interested in running.

  43. Hyper-threading (HT) • Hyper-threading is an Intel technology which allows a single core processor to simulate having two cores, giving a performance boost when running several programs at once. • It requires motherboards and chipsets supporting Hyper-Threading technology. • The advantages of the Hyper-Threading technology have never been breathtaking and Intel has gone back and forth on it’s support in multi-core processors.

  44. Cache • Cache is memory implemented directly on the CPU. • Data which is being used in computations is stored in the cache as much as possible and can be retrieved from there much faster than the same data can be pulled through the northbridge from main memory. • Generally, the larger the cache, the faster the system will run.

  45. Core • The core of the CPU is the heart of the CPU. • Often several cores will be marketed under the same name, so look at what core you are buying. • Its a mistake to choose a processor based solely on its rated speed in hertz .

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