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Wearable technology presents the potential for massive transformation in many industries. The more obvious ones include consumer electronics and communications. Early adopter industries include clothing, healthcare, sports and fitness. However, we see many industries adopting wearable technologies as computing and wireless communications integrate wearable into virtually every aspect of products and services. To enquire about this report, visit at: http://www.bigmarketresearch.com/report-enquiry/153630
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Report Description Wearable technology presents the potential for massive transformation in many industries. The more obvious ones include consumer electronics and communications. Early adopter industries include clothing, healthcare, sports and fitness. However, we see many industries adopting wearable technologies as computing and wireless communications integrate wearable into virtually every aspect of products and services. This marketplace will initially be driven by practical solutions for healthcare, consumer wearables, and military applications. Despite the uncertainty of consumer receptivity, Mind Commerce estimates that global spending on wearable devices will grow from $9 billion in 2014 to reach $218 billion in 2019. We see several factors converging to facilitate wearable technology integration including expanded wireless capacity due to pervasive wireless (WiFi, WiMAX, and LTE), cellular market saturation and the need for wireless companies to establish new revenue streams, continuously decreasing cost of data, and the significant backing from huge companies including Google, Apple, and others Get More Details At: http://www.bigmarketresearch.com/wearable-technology-in-industry-verticals-2014-2019-market#home
Report Description We also see developments in key technologies such as Augmented Reality, Body Area Networks, Ambient Awareness, and Peer-to-Peer Communications as drivers for evolution in consumer perception of value and willingness to engage in new forms of communications, content, applications, and commerce. Wearable Technology in Industry Verticals 2014 – 2019 evaluates the wearable technology marketplace with emphasis on drivers and adoption within various industry verticals including consumer electronics, gaming and entertainment, clothing, sports and fitness, healthcare, industrial and enterprise, and the military. The report evaluates market players, market potential and presents forecasts through 2019 for wearable technology adoption and revenue. All purchases of Mind Commerce reports includes time with an expert analyst who will help you link key findings in the report to the business issues you're addressing. This needs to be used within three months of purchasing the report. Enquiry about Report @ http://www.bigmarketresearch.com/report-enquiry/153630
Report Description • Target Audience: • Augmented reality companies • Wireless device manufacturers • Wireless infrastructure providers • Consumer electronics companies • Wearable technology developers • Embedded computing companies • Regulatory bodies and governments • Wireless service providers of all types • Military, law enforcement, and public safety • Mobile marketing and commerce companies
Report Description • Report Benefits: • Wearable technology forecasts • Wearable wireless and computing analysis • Understand the impact of wearable technology • Identify key issues and constraints to market growth • Identify industry players, market positioning, and solutions • Understand the role of Body Area Networks (BAN) relative to wearable tech • Understand the relationship between wearable technology and communications • Identify the market potential for wearable technology in various industry sectors • Specific recommendations for various industry constituents including: industry sectors, consumer electronics providers, wireless service companies, embedded computing, augmented reality, regulatory bodies and government organizations
Table Of Content Chapter One: Introduction Chapter Two: Technology Overview Chapter Three:Industry Verticals: Wearable Camera Chapter Four:Industry Vertical: Smart Glasses Chapter Five:Industry Vertical: Gaming And Entertainment Chapter Six:Industry Vertical: Smart Clothing Chapter Seven:Industry Vertical: Smart Watches Chapter Eight:Industry Vertical: Sports And Fitness
Table Of Content Chapter Nine: Industry Vertical: Healthcare Wearables Chapter Ten: Industry Verticals: Military Wearables Chapter Eleven: Industry Vertical: Industrial & Enterprise Wearables Chapter Twelve:The Overall Wearables Market Chapter Thirteen: Conclusions To Get Table Of Content: http://www.bigmarketresearch.com/wearable-technology-in-industry-verticals-2014-2019-market#toc
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