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10.1.1 Introduction to Vectors. Today you will use geometry to define and perform operations using vectors. You will also write vectors in component form. An Introduction to Vectors.
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10.1.1 Introduction to Vectors Today you will use geometry to define and perform operations using vectors. You will also write vectors in component form.
An Introduction to Vectors • When we describe physical phenomenon such as wind or a current in a river, we look at the direction of the force and its strength. • These properties can be described by using vectors. • Vectors are used to describe a wide variety of real world forms such as wind, velocity, and force because they have both magnitude and direction.
Simon Says Vector Game • Defining our space: North South East West • One partner will “act out” the problem while the other partner will record the motions on the graph paper. • Halfway through you will change roles with your partner.
Simon Says Vector Game #1 • Go three steps east. • Go three steps south. • Go one step west. • Go two steps south. • Go four steps west. • Go two steps north.
Simon Says Vector Game #2 • Go two steps north. • Go three steps west. • Go one step east. • Go three steps south. • Go four steps east. • Go one step south. • Go four steps west. • Go one step south.
Shall We Dance? • In the Simon Says activity, if the steps were followed correctly, did each person make the same movements? • Was everyone in the same location? • With your partner, complete the Sketch column of the Vector Line Dance Activity. Start each step at the ending point of the previous step.
Vector Line Dance • The vector represents the movement in the horizontal and vertical directions (x and y). • The angle is the measurement from the positive x-axis (this is called the standard angle). • The length of the vector is called the magnitude.
Vectors The arrows you have been drawing are called vectors. 4 steps 4 steps • Do these two vectors represent the same instruction? • Are the starting points the same? • Two vectors that represent the same instruction are called equivalent.
Magnitude & Direction • Vectors have both a length called magnitude and a direction. Looking at the instructions in the activity; find vectors that are equivalent in magnitude, but go in opposite directions. Step 1 and Step 5 Step 4 and Step 7
Angle and Magnitude • Find the Angle and Magnitude for each step on the resource page. • To find the angle, think of the starting point for each vector as the origin and figure out the angle to the vector from the positive horizontal axis. • The Magnitude is the length of the vector. Draw a right triangle and use the Pythagorean theorem if necessary.
Component Form • With your partner, find the component form of each vector on the resource page.
Equivalent Vectors • In the graphs below, vectors p and q are called equivalent vectors. Equivalent vectors are vectors that have the same magnitude and direction. • Name two other pairs of equivalent vectors • Draw a vector equivalent to x. Are everyone’s answers equivalent?
Adding Vectors Geometrically • Copy vectors r and m on a sheet of graph paper. • Step 1: Draw a vector equivalent to m whose initial point coincides with the endpoint of r. • Step 2: Draw a vector from the initial point of r to the endpoint of m. • Step 3: Label this vector r + m. We call this new vector the sum, or resultant, of r and m. This is called the head to tail method for adding vectors.
Adding Vectors Geometrically • Draw another vector labeled a which is equivalent to r + m. • Copy vector p onto your graph paper. Then draw r + p. Label the resultant vector b. • Find the component forms for vectors r, p, and b. Using your observations, make a conjecture about adding vectors in component form. Test your conjecture by using your results from adding r and m.
More Adding Vectors In the diagram above, vector v is added to vector u (not shown) to get the resultant vector w. What is the component form of u?
Assignment HW 10.1.1 10-6 to 10-14 (pg. 476)