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Computer Game 2011 Fall. Project Brainstorming. Project Brainstorming. Idea1 : Net Aooni Arcade Idea2 : Shooting Arcade. ♣ 2008-11683 Lee Sang Min. Net Aooni Arcade. Based on original Aooni game. Aooni (want to kill Hiroshi). Hiroshi (must be alive). Original Rules.
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Computer Game 2011 Fall Project Brainstorming Project Brainstorming Idea1 : Net Aooni Arcade Idea2 : Shooting Arcade ♣ 2008-11683 Lee Sang Min
Net Aooni Arcade • Based on original Aooni game Aooni (want to kill Hiroshi) Hiroshi (must be alive)
Original Rules • Aooni game is horror arcade game • Hiroshi, main character, have to escape the haunted mansion • Aooni, scary blue ghost, appears surprisingly and wants to kill Hiroshi
Original Rules • But this arcade game always gives same course to clear • Once cleared, loses attraction • Offline (inactive)
Net Aooni already exist • Aooni VS Players
Problem & Suggestion • Only competition among people • ”Natural Aooni”, who kill both Aooni group and Players group is needed • Mission is too simple • Different mission for each member • X-man system • One member for each Aooni group and Players group is trap
Game Play • Map is randomized • 20 ~ 30 maps are linked randomly. (but limited map resources) • When start, Players group receives mission • Ex : find secret jewel, meet NPC etc. • Usually no mission for Aooni group (just kill players) • Natural Aooni appears at random time and space • Appears more frequently as time elapses
How to victory • If Players group success all missions then win • If all players are killed by Aooni or Natrual Aooni then lose • Ex : find secret jewel, meet NPC etc. • Usually no mission for Aooni group (just kill players) • If all Aoonis are killed by Players or Natural Aooni then win • Player can kill Aoonis with some items
Technical Issues • Network game is very hard!! • Synchronization challenges • But offline multiplayer mode as a alternative is boring • Therefore..
Alternative : vs CPU • Replace Player group and Aooni group as CPU • Of course fun factor decreases • No “Natural Aooni” • Challenge : algorithm • Not that hard, but movements have to seem natural
Shooting Arcade • Shooting game + RPG + User match
Original Rules • Player aims to destroy all enemy planes. • Enemy planes shots several bullet, which damages player when touched • Player can get several item (usually powerups such as bomb etc)
Original Rules • Player meets several stages with various enemies • Usually there is a boss at the end of stage • Sometimes games carries with small or large scale of stories
Problems • There are numerous shooting games but its principle is essentially same • Game is focused on either difficulty (bullet) or visual performance (graphic) • After once cleared, users are interested in scoring (repeating with same course)
Suggestion • RPG concept is added • Enemy = Monster (HP/MP/ATT/DF) • One may gather golds and buy items which makes various effects to player • Important : all player goods are saved as internet! (like common online RPG games) • Dynamic stage mapping • Each stage is reconstructed time to time by some algorithm • Supports online trade • Also important factor of RPG games • Make users want to be strong – addiction(?)
Technological Issue • Graphic, fast collision detection algorithm • It is not that easy to keep 50~60 fps with various effects and many number of bullets • Development environment is important • Optional : resources (images, icons for enemy, items etc)
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