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THINK

overview. action. THINK. THINK. Do l earner’s products only reflect knowledge and comprehension? How do learners connect details to the big picture? How are learners exploring relationships or making judgments about information? How do learners relate content to community or global needs?

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THINK

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  1. overview action THINK THINK • Do learner’s products only reflect knowledge and comprehension? • How do learners connect details to the big picture? • How are learners exploring relationships or making judgments about information? • How do learners relate content to community or global needs? • Can learners generate their own new ideas from the information they are studying? • How do field professionals utilize the information that learners are studying? • What indicators show that learners are applying what they know to a new or different situation? • Can learners adopt a point-of-view related to the content? • Can learners connect the content to their own personal story? • What is the Level of Thinking? • Apply • Analyze • Evaluate • Create • Apply • Learners are able to use information in a new situation or context • Analyze • Learners are able to break information into different pieces and explore the relationships of the parts • Evaluate • Learners are able to form and justify a judgment about information • Create • Learners are able to take information and generate new ideas Zoom at 275%, capture 620w x 1060h Screen capture as image and import into Avery design tool on avery.com for printing

  2. overview action CREATE CREATE • Does the product have a single purpose or is it connected to a larger question? • Is the product a result of a single assignment or a multi-step project? • Can the product be completed by an individual or does it take a team? • How is the product a solution to a problem outside of the classroom? • How do learner passions relate to the resulting product? • What alternative or historical perspectives can learners integrate into their product? • Are there problems on campus that need solving? What products can learners build that are content connected? • How can learners use self-created photo, video and audio to solve a problem? • How do learners document their story throughout their work? • How Do Learners Create? • Product • Project • Problem • Solution • Product • Learner creates a product based on isolated objectives • Project • Learners create a product or series of products that connects to multiple objectives • Problem • Learners create a product or series of products that apply multiple objectives to a real problem outside of the classroom • Solution • Learners connect objectives and create a real solution to a real problem outside of the classroom Zoom at 275%, capture 620w x 1060h

  3. overview action COLLABORATE COLLABORATE • How are learners working with another peer or with a team? • How can collaboration provide opportunities for peer-to-peer feedback? • How do learners define roles for team jobs and work? • Can teams work with other learners outside of their classroom? • What field professionals can consult with learners about the topic at hand? • How do you encourage outside experts to help shape the direction of the learner’s work? • Can field experts collaborate for a single experience or work in an ongoing way? • How do learners currently connect and collaborate with each other outside of the classroom? • How Do Learners Collaborate? • Peer-to-Peer • Team • External Consultation • External Collaboration • Peer-to-Peer • Learners work one-on-one with another learner to complete the task at hand • Team • Learners work with multiple members of a team to complete the task at hand • External Consultation • Outside expert provides information and guidance to the learner’s work • External Collaboration • Outside expert provides ongoing support and feedback while influencing the path of the learner’s work Zoom at 275%, capture 620w x 1060h

  4. overview action OWN OWN • Do learners have choice between product, process and product? • How can learners be a part of defining the starting point of the lesson or experience? • How can learners be a part of defining the ending point of a lesson or experience? • Are there learner passions that can shape their choice during the lesson or experience? • How can learners teach each other different pieces of what they are learning? • What points of the lesson or experience allow for learner peer-to-peer feedback? • How can learners define a product to be created? • How can learners define the content or parts of the content to be studied? • How can learners define or help define the learning process for a lesson or experience? • Who Owns the Learning? • Educator Defined • Educator Orchestrated • Learner Defined • Learner Orchestrated • Choice • two of three: • Product | Process | Content • Start Point and End Point • Who sets one or both for a designed classroom experience? • Learner helps define at least one. Zoom at 275%, capture 620w x 1060h

  5. overview action SHOW SHOW • How do learners know the established learning goals for a lesson or unit of instruction? • Do learners have a way to track or see tracked progress on a unit of instruction? • What smaller chunks of a product can demonstrate specific learning goals? • What non-traditional options do learners have to show their thinking? • How does informal feedback keep learners paced and on target? • What elements of a rubric focus learners directly on the content? • How do learners define some of the options for how they show their thinking? • How many perspectives does learner feedback come from? • How do learners record their own progress on a lesson, experience or unit of instruction? • How Do Learners Show Their Thinking? • Clear Goal Connections • Multiple Options • Frequent Informal Feedback • Self-Defined • Clear Goals • Learners show thinking in a way that is directly connected to clearly defined learning goals • Multiple Options • Learners have different and overlapping options to demonstrate their thinking • Frequent Feedback • Learners receive multiple instances of informal feedback on their thinking and their progress • Self-Defined • Learners participate in defining pieces of how they show their thinking Zoom at 275%, capture 620w x 1060h

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