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ALICE via INTERACTIVE GAME PROGAMMING. Duke University – Alice Symposium June 17, 2009 Robert Seidman. Free download. IEEE Computer Society (May, 2009). North American Enrollment Rises for First Time in Seven Years. Computer . Pp. 18-19. ALICE via INTERACTIVE GAME PROGAMMING.
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ALICE via INTERACTIVE GAME PROGAMMING Duke University – Alice Symposium June 17, 2009 Robert Seidman
IEEE Computer Society (May, 2009). North American Enrollment Rises for First Time in Seven Years. Computer. Pp. 18-19
ALICE via INTERACTIVE GAME PROGAMMING • The idea is to teach Alice in the context of object (character) interaction in a quest gaming environment. • A quest is simply a type of game where there is a search or pursuit in order to find or obtain something. • We teach introductory Alice & OOP programming where the student is movie/director and game developer.
GOAL . . . in all introductory computer and IT text-books for majors and non-majors
100+ University Adoptions Penn State U of North Carolina Columbia U U of Virginia U of Illinois U of Minnesota U of Nebraska U of Georgia Rutgers U U of Pittsburgh U of Texas U of Washington UC San Diego O O O
100+ University Adoptions Penn State U of North Carolina Columbia U U of Virginia U of Illinois U of Minnesota U of Nebraska U of Georgia Rutgers U U of Pittsburgh U of Texas U of Washington UC San Diego O O O
100+ University Adoptions Penn State U of North Carolina Columbia U U of Virginia U of Illinois U of Minnesota U of Nebraska U of Georgia Rutgers U U of Pittsburgh U of Texas U of Washington UC San Diego O O O
100+ University Adoptions Penn State U of North Carolina Columbia U U of Virginia U of Illinois U of Minnesota U of Nebraska U of Georgia Rutgers U U of Pittsburgh U of Texas U of Washington UC San Diego O O O
Features of Workbooktinyurl.com/FluencyWithAlice • Free downloads of PDF chapters, all 52 Flash videos & 26 author files. • Ensure success by showing almost all programming steps. • Use over 150 screen shots in 110 page workbook.
Features of Workbooktinyurl.com/FluencyWithAlice • Includes over 50 Flash videos embedded in the text. • Immerse the reader. Tell them at end of each chapter what they learned. • Motivation: Students’ roll is movie/play Director & game Developer.
Workbook approach: Tell – Show - Do • We want students to be successful with programming from the start. • We try to “fool-proof” the first 3 chapters. • Introduce glitches for debug practice. • We provide completed Alice files for each chapter section.
Embedded Flash videos • Simple as creating new method http://media.pearsoncmg.com/aw/aw_snyder_fluency_3/alice/video1-11/ • Complex as showing how to create a recursive method http://media.pearsoncmg.com/aw/aw_snyder_fluency_3/alice/video4-3/
Fluency with Alice workbook The Alice Environment & Alice Worlds Chapter 1. Set scene for Act 1 Robin, Peter, the farmhouse take their places. Quiet on the Set – Action! Chapter 2. Act 2 Robin approaches Peter. Peter reacts and then Robin reacts. The rest of the Story Chapter 3. A dragon appears and threatens Robin. User decides how the story ends. Game-time with Alice Chapter 4. Kirima on a quest + recursion
The Story for Chapters 1-3 • Act 1: Peter and Robin are standing on the grassy lawn of a farmhouse unaware of one another. Robin approaches Peter. Peter reacts. Robin reacts to Peter’s reaction.
The Story for Chapters 1-3 • Act 2: Peter warns Robin of threatening dragon. User gets to choose Peter’s fate: • Peter lives (melts dragon & goes off with Robin for a cup of tea) orPeter is toast (dragon fries Peter & lunches with Robin).
The Game-Quest (Chapter 4) • The game is an immersive1st person (shooter) quest - entrance to Denali Park. • User control interaction. • Pick up items & clues. • Objects interact under user control.
The Quest: Pick up hint-objects & find hidden stuff • Set scene • Initial action just like Chapters 1 & 2.
The Quest: Pick up hint-objects & find hidden stuff • Set scene • Initial action just like Chapters 1 & 2. • Mouse click on object moves Kirima to within 2 meters (extends Chapters 2 & 3)
The Quest: Pick up hint-objects & find hidden stuff • Set scene • Initial action just like Chapters 1 & 2. • Mouse click on object moves Kirima to within 2 meters (extends Chapters 2 & 3) • Events: User control with keys and mouse of Kirima and camera (1st person perspective).
The Quest: Pick up hint-objects & find hidden stuff • Set scene • Initial action just like Chapters 1 & 2. • Mouse click on object moves Kirima to within 2 meters (extends Chapters 2 & 3) • Events: User control with keys and mouse of Kirima and camera (1st person perspective). • Search for & find fairly princess who then reveals secret Park entrance. • Quest completed.
Fluency with Alice feedback • Alice first Alice placed in computer & information technology text books.
Fluency with Alice feedback • Alice first Alice placed in computer & information technology textbooks. • College & HS students resonate to the step-by-step approach & Flash videos.
Fluency with Alice feedback • Alice first Alice placed in computer & information technology textbooks. • College & HS students resonate to the step-by-step approach & Flash videos. • College & HS instructors find it very useful for introductory programming & like motivating using interactive game creation.
Fluency with Alice feedback • Alice first Alice placed in computer & information technology textbooks. • College & HS students resonate to the step-by-step approach & Flash videos. • College & HS instructors find it very useful for introductory programming & like motivatingusing interactive game creation. • Workbook is free & stands alone without the Fluency with IT book.
Fluency with Alice feedback • Alice first Alice placed in computer & information technology textbooks. • College & HS students resonate to the step-by-step approach & Flash videos. • College & HS instructors find it very useful for introductory programming & like motivatingusing interactive game creation. • Workbook is free & stands alone without the Fluency with IT book.
Join us in doing research on effectiveness of teaching Alice Journal of Educational Computing Research • Journal: tinyurl.com/EdCompResearch • Workbook: tinyurl.com/FluencyWithAlice • Email: r.seidman@snhu.edu