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Affective Interfaces Present and Future Challenges

Affective Interfaces Present and Future Challenges. Introductory statement by Antonio Camurri (Univ of Genoa) Marc Leman (Univ of Gent) MEGA IST-20410 Multisensory Expressive Gesture Applications. Introductory Statement (1/3).

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Affective Interfaces Present and Future Challenges

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  1. Affective InterfacesPresent and Future Challenges Introductory statement by Antonio Camurri (Univ of Genoa) Marc Leman (Univ of Gent) MEGA IST-20410 Multisensory Expressive Gesture Applications

  2. Introductory Statement (1/3) • KANSEI, Affect, Emotion, Personality, Expressiveness, Gesture, . . . • Psychology, AI, CHI, Art and Humanities • Interfaces: • Enhance interfaces by means of non-verbal expressive data modeling and communication • Embed models of emotion and personality in natural language dialog (e.g., web agents, . . .)

  3. ...Introductory Statement… (2/3) • (USA) Affective Computing: Bates/CMU, B.Hayes-Roth/Stanford, Picard/MIT, ... O’Rorke-Ortony model • Games/entertainment, Web-agents with personality, wearables, mobile devices... • (Japan) KANSEI Information Processing: S.Hashimoto/Waseda, K.Mase/ATR, ... • KANSEI Industry (Art, Entertainment, Fashion, Cosmetics, Kansei-Bots, ...); the HUMANOID Project (e.g., elderly assistance by “Kansei machines/interfaces”)

  4. ...Introductory Statement (3/3) • An example - a spectator observes a “microdance”: • Which are the lower-level “cues” in movement which may explain “expressiveness”? (eg, rigid/fluid, direct/flexible, extrovert, energy, rhythm features…) • does the spectator understand the dancer’s intended emotional expression ? (eg, “sad”, “angry”) • “KANSEI” or “sensible” content in the microdance: how much intensely the spectator is “hit” by an inspired dancer performance ? (similar to the “arousal” problem in emotion psychology theories) • Music, Sound and Voice • Expressive spaces as a new perspective on multimodality

  5. MEGA IST-40210: Toward an Original European Route • MEGA (EU IST-20410 www.megaproject.org) aims at consolidating a third original European route, gounded on: • art and humanistic theories of non-verbal communication • “expressive gestures”: expressive cues, emotion, “sensible”/KANSEI processing • Focus: non-verbal expressive gestures communication in artistic scenarios, trying to inprove technology by arts and humanities

  6. The notion of “Gesture” • non-verbal epistemic unit: e.g., movements of the human body, particular occurrences in music • defined by criteria related to human information processing, in particular in motor and perceptual actions • has typical beginning and ending • describes trajectories in a feature space • may occur at different levels:e.g., in music, an individual note may be considered as a gesture, with a given attack, sustain and decay pattern. Also a sequence of notes may be considered a gesture,or a repeating rhythm pattern.

  7. “Expressive Gesture” • A gesture, in principle, may be neutral, hence operating as a self-contained unit, yet many gestures are called ‘expressive’ • Expressive gestures refer to a semantics outside the gesture pattern. This semantic may relate to synaesthetic (e.g. sound-colour), kinaesthetic (sound-movement, cf. Laban), and cenaesthetic issues (sound-sensation-emotion) • The notion of gesture as a fundamental category of human action and perception, that ultimately relates to affective and sensitive computing

  8. “Gesture” in MEGA • Definition of the notion of gesture in multimodal artistic and cultural scenarios • Intermodality or mapping of gestures from one to another domain • Recognition of features that are relevant for expressive gestures, in particular also for affective and sensitive computing

  9. MEGA: Research • Analysis of expressive gesture in • movement (incl.dance) WP3 • audio (incl. music) WP4 • Synthesis of expressive gesture in • movement and visual media WP5 • sound (incl. music) WP6 • Multimodal Integration • Mapping strategies from input modalities to output media • Open software platform (EyesWeb) to support research and to enable commercial exploitations

  10. MEGA: open architecture • Based on EyesWeb (DIST), • open platform supporting MEGA research and apps • the platform integrates “modules” for expressive analysis, synthesis, and mapping strategies. • visual language, Wizard for plug-in’s devel. • based on industrial standards (MS COM/DCOM) • engineered release, coming from previous versions used in concrete apps • EyesWeb user community • Integrated with other tools available in MEGA: IPEM ToolBox (IPEM), DOVRE (Telenor), ...

  11. MEGA: Applications • Exploitation: • Art and theatre: MEGA consortium • Musical instruments: GeneralMusic • Visual “soundtrack”: Eidomedia • Distributed cooperative apps: Telenor • Demos at IBC2001? • Public artistic events planned: music theatre, interactive museum exhibits

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