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The Evolving Experience of the Internet. Nathan Shedroff www.nathan.com. What’s next?. What’s next?. Hint: It’s not about Flash, CSS, CMS, XHTML, DHTML, XML, etc. What’s next?. We build experiences, not interfaces.
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The Evolving Experience of the Internet Nathan Shedroff www.nathan.com
What’s next? Hint: It’s not about Flash, CSS, CMS, XHTML, DHTML, XML, etc.
What’s next? We build experiences, not interfaces.
We create experiences and not merely "tasks" or isolated moments in front of screens.Experiences happen through time and space and reflect a context that's always greater than we realize.We create experiences and not “tasks” or isolated moments in front of screens.
The Experience Economy:B. Joseph Pine and James H. GilmoreISBN0875848192 Experiences Services Products Commodities
Experiences aren’t new.The best experiences almost always non-digital.Experiences start earlier than we expect… and last longer than we think.You may already be an Experience Design.
Standard Interface Issues in a User-Centric Approach: 2D Sound Color Typography Layout Screen flow
Experience Issues not common in a User-Centric Approach: 3D Extended Time Real Interaction The other 3+ Senses Emotions Values Meaning Business Value (Goals)
Extended Experience Issues: Persuasion Seduction Identity Community Ambience Immersion Sustainability Trust Environment
As computers and digital devices increasingly insert themselves into our lives, they do so on an increasingly social level.
The more sophisticated the use, the application, the interface, and the experience, the more important it is for computers and other digital devices to integrate fluidly into our already-established lives without requiring people to respond to technology’s needs.
Interfaces must:• Be more aware of themselves• Be more aware of their surroundings and participants/audiences• Offer more help and guidance when needed, in more natural and understandable ways• Be more autonomous when needed• Be more able to help build knowledge as opposed to merely process data• Be more capable of displaying information in richer forms • Be more integrated into a participant’s work flow or information and entertainment processes• Be more integrated with other media• Adapt more automatically to behavior and conditions
People default to behaviors and expectations of computers in ways consistent with human-to-human contact and relationships.
If you aren’t familiar with Cliff Nass’ and Byron Reeves’ research at Stanford, you should be:Media EquationByron Reeves and Clifford Nass, Cambridge University Press, ISBN 157586052X
Understandable? Useful? Usable? Information/Education?Entertainment? Informing? Important? Fun? Meaningful? Valuable? Immersive? Interactive? Engaging? Seductive?
Informational sites need to excel at information organization and design. They need to be easy to understand and use. They should recognize their subjectivity.Entertaining sites need to allow people to participate and explore according to their interests. They should offer a point of view and play to our emotions and ideals..
J-Track:http://science.nasa.gov/RealTime/JTrack/Spacecraft.htmlperiodic tables: http://particleadventure.org/particleadventure/frameless/chart.html http://www.efunda.com/materials/elements/periodic_table.cfm http://loop.aiga.org/content.cfm?CategoryID=113
Web Applications? Maybe not. Applications on the Web?Definitely.
Informational Meaningful Navigable On Brand Internal sites usually tend to be informational/educational.External sites might be either informational or entertaining. Interactive Valuable Navigable Interactive Meaningful Valuable Informational On Brand
Your best guide is your brand.Do you have a brand?Do you know your brand and what it reflects or engenders?Do others in the organization?
Your best guide is your brand.Do you have a brand?Yes. You Do.
Your best guide is your brand.Do you have a brand?Do you know your brand and what it reflects or engenders?Do others in the organization?
So, how do you do all of this? • You need a good process.
So, how do you do all of this? • You need a good process. You need to understand interactivity.
So, how do you do all of this? • You need a good process. You need to understand interactivity. You need to understand your users.
User Research: User Discovery User Profiles (but real ones) User Scenarios (also, realistic) User Testing More: www.nathan.com/thoughts/newmethods
Design Research: Applied Exploration of People, Culture, Context, and Form Brenda Laurel (editor) ISBN 0262122634
So, how do you do all of this? • You need a good process. You need to understand interactivity. You need to understand your users. You need to understand the experience.
www.nathan.com/resources www.experiencedesignbooks.com www.experiencedesignbooks.com/cards