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Virtual Guides

A Hybrid Approach to Immersive Learning. Virtual Guides. Mr. David Fliesen, Sonalysts, Inc. Dr. Cynthia Calongne, Colorado Technical University . Defense GameTech 2012 March 28, 2012. Characteristics. Companionship A virtual guide not only offers information

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Virtual Guides

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  1. A Hybrid Approach to Immersive Learning Virtual Guides Mr. David Fliesen, Sonalysts, Inc. Dr. Cynthia Calongne, Colorado Technical University Defense GameTech 2012 March 28, 2012

  2. Characteristics • Companionship • A virtual guide not only offers information • The imaginary friend from your youth • Navigation, intelligence and emotion • Affect – emotional intelligence [1] • Igor, push the first lever… • Expectations of behavior

  3. Affect Emotional intelligence [1] The design of a learning companion

  4. Bardic Storytelling • Characters and companions • Stimulating affective emotional states [1] • The role of emotion in learning • Building a Learning Companion [2]

  5. Books as Virtual Guides and Companions [3] An Example of Affect

  6. Virtual Guides • Daden Limited [4] • Bots R Us group • Altair AI – chat bot, navigation, movement, emotional process • Bots that screen scrape Web content to select and discuss • Simplicity Labs - virtual agents

  7. Virtual Guide Game Examples “Arthur ” from the Journeyman Project 3: Legacy of Time by Presto Studios and Red Orb Entertainment “Lucy” from Assassin’s Creed 2 by Ubisoft Montreal “S.A.R.A.” from ShadowGun by Madfinger Games • The artificially intelligent character Arthur provides a virtual companion in the Heads Up Display with adjustable humor to accompany the player in their epic quests • Lucy mentors Desmond to tap into his stored ancestral memories in a battle of Templars and Assassins • Personal android assistant S.A.R.A. provides situational awareness to John Slade in his adventures

  8. EM 840 Mayan Temple Guide Chat bots as guides – are navigation and gesture required?

  9. Are All Virtual Guides Humanoid?

  10. Which is the guide? Virtual Guide in a Civic Simulation by a group in EM 825 Guides come in all shapes and sizes (right)

  11. Extreme Reality by Mystical Demina & Simplicity Labs by JB Hancroft [5]

  12. The Mars Expedition – Grand Prize Winner in the FVWC at GameTech 2010 [6]

  13. Who is the Virtual Guide? [6]

  14. Guide Characteristics • Features • Information, conflict mgt, skills • Interaction • Behavior • Emotion • Attitude • Outcomes

  15. References [1] Kort, B. (2011). Cognition, Affect, and Learning. The Role of Emotions in Learning.http://knol.google.com/k/cognition-affect-and-learning# [2] An Affective Model of Interplay Between Emotions and Learning: Reengineering Educational Pedagogy – Building a Learning Companion http://affect.media.mit.edu/projectpages/lc/icalt.pdf [3] Automated Avatars in Second Life by Daden Limited http://www.youtube.com/watch?v=9hte2MJ54CA [4] Simplicity Labs by JB Hancroft in Second Life http://slurl.com/secondlife/SPConference%203/11/232/38 [3] What does your dream library look like? http://martavallelibrary.wordpress.com/2009/05/08/what-does-your-dream-library-look-like/ [5] Extreme Reality and Simplicity Labs at the SP Expo http://slurl.com/secondlife/SPConference%203/26/235/37 [6] The Mars Expedition, A virtual context in Storytelling http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010

  16. For More Information Papers by Jonathon Gratch on • emotion & social modeling • rapport & social effects • virtual humans • socially situated planning • intelligent agents • adaptive problem solving • machine learning http://people.ict.usc.edu/~gratch/pubs.html

  17. Game References Journeyman Project 3: Legacy of Time (1999) by Presto Studios and Red Orb Entertainment: Web: http://presto.tommyyune.com/presto/journeyman3Video: http://www.youtube.com/watch?v=8ULXcrfLxnE Assassin’s Creed 2 (2010) by Ubisoft Montreal: Web: http://assassinscreed.us.ubi.com/assassins-creed-2/ Video: http://www.youtube.com/watch?v=gJBUPHv5-IM Cloud-based gaming demo: http://www.onlive.com ShadowGun (2011) by Madfinger Games: Web: http://madfingergames.com Video: http://www.youtube.com/watch?v=62SnLQ04CcA&feature=relmfu

  18. Virtual Guides A Hybrid Approach to Immersive Learning For more information Mr. David Fliesen dfliesen@sonalysts.com Joey Aboma in Second Life Dr. Cynthia Calongne calongne@pcisys.net Lyr Lobo in Second Life Joey Aboma Lyr Lobo For a copy of these slides, visit: http://www.slideshare.net/lyrlobo

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