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Playing History: Game as Text

Playing History: Game as Text. Luke Skehan , HTAV Annual Conference 2013. Why Games?. Fold.it is a game designed by University of Washington. It allows gamers to manipulate 3-D the structure of proteins. So what?. 1/8 th of players do not work in science.

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Playing History: Game as Text

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  1. Playing History:Game as Text Luke Skehan, HTAV Annual Conference 2013

  2. Why Games? • Fold.it is a game designed by University of Washington. • It allows gamers to manipulate 3-D the structure of proteins.

  3. So what? • 1/8th of players do not work in science. • Two-thirds of the top players have no biochemistry experience beyond high school. • 2011: Gamers mapped the M-PMV protein, which is crucial to the replication of HIV, in 10 days. • Scientists had been unsuccessfully attempting to map this protein for 15 years.

  4. Playing History: Game as Text • What is Game Based Learning? • Games in History • Games and the Australian Curriculum • Serious Games

  5. GBL is Goal Based The Plague (App)

  6. GBL is Engaging and Immersive • Lisbon pre-1755 in Second Life • US Holocaust Museum in Second Life • Company of Heroes

  7. GBL is User Generated • Minecraft History Project • Mods

  8. GBL is Collaborative • www.nationstates.net • Empire Story (app)

  9. GBL is Challenging • Levels and Bosses • Flow Theory: Csikszentmihalyi

  10. GBL is Formative • Knowledge as you need it • Total War: Rome

  11. GBL is Formative • Instant feedback

  12. GBL is Freedom • Experiment • Fail • Fashion Identities

  13. GBL challenges Perspective

  14. Game as Text • Siren Song of Digital Simulation (Clyde & Wilkinson, 2011) • State of the Art vs State of the Actual (Selwyn) • Approach with critical eye • Game as text to engage with, interpret, and reflect on • Embedded within broader curriculum

  15. Warfare 1917 • Year 9 WWI unit • Trench Warfare • http://lukeskehan.wordpress.com/2013/03/20/trench-warfare/

  16. 1066: The Game • 1066 The Game: http://1066game.com/

  17. Australian Curriculum General Capabilities

  18. Australian Curriculum Descriptors applicable to Civilizations V (Y7) • The ways in which the past can be represented through documents, oral history, visual and other accounts • The economic, social and strategic importance of the main geographical features, including landforms and resources, and the geographic location of the society in the broader region • The social, military and political structures of the society, particularly how people lived, how they fought and how they were governed • Significant developments in the areas of art, architecture, technology, thinking and literature

  19. Continued (Y8) • The changing nature of societies in this period • The movement and interaction of people and cultures • The increasing complexity of societies in this period, including changes in technology, population and the distribution of wealth and power • The strategic importance of the main geographical features • The nature and extent of change in at least ONE of the following areas: ruling and governing; health and medicine; crime and punishment; military and defence systems; towns, cities and commerce • Those factors (political, social, economic, environmental or military) that contributed to the rise and/or to the subsequent demise of the society • The reasons for voyages of discovery in this period, the nature of the voyages and the redrawing of the map of the world

  20. Gaustralian BL & Australian Curriculum

  21. Year 7: Ancient History • BBC Games: Mummy maker: Pyramid Builder: Whodunnitset in Rome: Roman Emperor text based: • Simulations: Rome Total War, Age of Empires, Civilizations • Apps: Empire Story, Civ Revs Lite, Idol Hunt

  22. Year 8: Medieval History • Battles of 1066 with narration: http://www.roundgames.com/game/1066 • Apps: Clash of Clans, The Plague, Epic Citadel, King’s Empire

  23. Year 9 & 10: Modern History • WWI Trench warfare: http://www.roundgames.com/game/Warfare+1917 • WWII games: http://www.roundgames.com/game/Warfare+1944 • Diplomacy: http://www.playdiplomacy.com/ • Nations States: www.nationstates.net

  24. Y9 & Y10 Apps • European Explorer • Eurasia • Trenches II • 2020 Energy • Civs Rev Lite • + Thousands of WW2 strategy games (D-Day, Frozen Front)

  25. Sweatshop (Flash Game)

  26. September 12: A Toy World

  27. Freedom Bridge

  28. Games4Change • http://www.gamesforchange.org/ • http://www.gamesforchange.org/play/september-12th-a-toy-world/ • http://www.playsweatshop.com/ • http://fateoftheworld.net/ • http://pastpresent.muzzylane.com/ • http://www.stopdisastersgame.org/en/home.html • http://www.nationstates.net/page=welcome

  29. Further Reading • James Gee • Kurt Squire • Constance Steinkuehler • Marc Prensky

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