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INITIATION TESTS AND GAMES: Recall major subcultural casts

INITIATION TESTS AND GAMES: Recall major subcultural casts. 70-80%. Secret argot and norms: Insult: comparing g. to a woman, fag, squealer, or Communist Penis of other man UNTOUCHABLE Honor, solidarity, non-cooperation, hygiene, help. 20+%. Actual/potential informers

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INITIATION TESTS AND GAMES: Recall major subcultural casts

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  1. INITIATION TESTS AND GAMES:Recall major subcultural casts 70-80% Secret argot and norms: Insult: comparing g. to a woman, fag, squealer, or Communist Penis of other man UNTOUCHABLE Honor, solidarity, non-cooperation, hygiene, help 20+% Actual/potential informers Grypsman can steal from them No hand-shake, no common table Life around jaruzel Feminine name, clothes, dancing Passive role in sexual intercourse 1-2% GPP Initiation, page 1

  2. THE WAY OF THE ROOKIE 1 2 3 4 Stages: GPP Initiation, page 2

  3. QUESTION ON ENTRY: Are you a grypsman? NAÏVE SUCKER INFORMED SUCKER GRYPSMAN ROOKIE Y A N Y A N Y A N Y A N -1 1 0 0 1 1(-1) 0 1 0 2 Note: Y = Yes; A = Ask other grypsmen; N = no. The Rookie and the Naive Sucker are unaware of the third strategy, which is represented by dotted line. The Naive Sucker incorrectly believes that the payoff for “yes” is 1, while the true payoff, represented in the parentheses, is -1. GPP Initiation, page 3

  4. BASIC SCREENING TESTS Tough VERSUS Weak UNKNOWN about Rookie: Clever VERSUS Dumb FAG-MAKING TESTS: BAPTISM GPP Initiation, page 4

  5. GENERIC SCREENING TESTACCORDING TO A TYPICAL DECEIVED ROOKIE weak p 1-p tough R A R A -2 -1 -2 -3 Notes: A - accept; R - reject. The payoff of -2 is suggested by the Elders to the Rookie. A tough rookie chooses R while a weak rookie chooses A. GPP Initiation, page 5

  6. GENERIC SCREENING TESTACCORDING TO THE ELDERS (ACTUAL GAME) weak p 1-p tough R A R A 0 -1 0 -3 Note: A - accept; R - reject. The payoff of 0 is the true payoff. A clever rookie represents the game in the same as the Elders and chooses R. GPP Initiation, page 6

  7. LITTLE GAMES (AMERICA) Blindsman’s Bluff Bicycle Views Prison Car Diver Smells GPP Initiation, page 7

  8. Hidden Strategy Test dumb p 1-p smart (uninformed) (informed) A B C A B C 0 0 1 0 0 1 Notes: A,B - suggested answers or actions; C – correct/expected answer or action. A dumb rookie, unaware of C, chooses A or B while a smart rookie chooses C. GPP Initiation, page 8

  9. HIDDEN GAMES (more AMERICA) ONE-SIDED CHICKEN (GAME ACCORDING TO ROOKIE) Note: CH - challenge, F - fight, S - surrender, SQ - status quo. Rookie’s private knowledge: his type, weak or tough. Rookie believes that the game ends at the nodes with payoffs in red and estimates the expected payoffs at (-1,-1) and (-1,-2). GPP Initiation, page 9

  10. FAKE CHICKENGAME ACCORDING TO THE ELDERS/BULLY Note: The game according to Bully. CH - challenge, F - fight, S - surrender, C - continue fighting, A - announce that Rookie passed the test, SQ - status quo. Rookie’s private knowledge: his type, weak or tough. GPP Initiation, page 10

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