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PTI Intramural Football Spring 2013

PTI Intramural Football Spring 2013. Rules of the game. General Rules. www.imleagues.com/PTI All intramural participants MUST be registered on this site PTI ID cards are REQUIRED and must be presented to an IM official before each game. We will collect these. No exceptions!

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PTI Intramural Football Spring 2013

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  1. PTI Intramural Football Spring 2013 Rules of the game

  2. General Rules • www.imleagues.com/PTI • All intramural participants MUST be registered on this site • PTI ID cards are REQUIRED and must be presented to an IM official before each game. We will collect these. • No exceptions! • Lost ID? ID Waiver forms WILL NOT be available at the event. • One grace day…

  3. Before the game… • Team captains have the responsibility of informing all team members of the rules. • Team captains are permitted to address the officials with questions during a game. • Team captains are responsible for their team’s behavior and for any fans that may show up.

  4. Player Equipment • Team shirts will not be provided by the IM department. • Teams MUST WEAR LIKE COLORS. • Shirts must either be long enough to tuck in to the pants/shorts or short enough so they end at least 4 inches above the waist. • No gaping arm holes • Pants/shorts WITHOUT pockets are preferred • No jewelry • No metal or screw-in cleats.

  5. The game • Teams • 7 players on the field, minimum of 6, 12 on the roster • Forfeits • 5 minute grace period if the minimum number of players are not at the field by game time • Two forfeits and the team is dropped from the league. • Coin toss determines possession or direction. • Time • Two 15 minute halves with a running clock, clock stops in the last two minutes of the second half and on time outs, one 30-second timeout per half • In the last 2 minutes of the 2nd half, the clock will stop for incomplete passes, out of bounds, penalties, change of possessions, scores, timeouts, injuries, and first downs

  6. Final 2 minutes • Second-half only • Clock will restart on the SNAP for out of bounds, incomplete passes, timeouts, change of possession • Clock will restart on the READY FOR PLAY WHISTLE on first down (non-out of bounds plays) or penalty administration (unless on the snap by rule) • Clock will not run on PATs

  7. Mercy Rule • **New Rule** • If a team is ahead by 40 points or more at any point in the SECOND HALF, or ahead by 30 points or more at the TWO MINUTE WARNING of the SECOND HALF, the game will be stopped and the score will be final. • The game will be stopped regardless of both teams wishing to continue play.

  8. Field Layout • Field is 80 yards long, 40 yards wide • Teams gain a first down by crossing a 20-yard line. • The field is split into THREE zones: End zone to 20 YL, 20 YL to to 20 YL, 20 YL to End zone

  9. The game • Scoring • Touchdown: 6 points • PAT: Teams will have the option of placing the ball on the 3-yard, 10-yard, or 20-yard line • 3 yard line: 1 point if converted • 10 yard line: 2 points if converted • 20 yard line: 3 points if converted **RULE CHANGE** • Once declared, cannot change unless timeout • Safety: 2 points • Ball will be placed on the 3 yard line after each score, no kickoffs

  10. Before the snap • All players must come from the huddle to participate in offensive plays. Can’t break huddle with more than 7 players. • Illegal procedure, 5 yards • If you want to keep the same offensive personnel on the field, no need to huddle. • Offense must have 3 players on the line of scrimmage. Defense must have 2. • Illegal procedure, 5 yards • 30 second play clock • Delay of game, 5 yards • All offensive players are eligible receivers.

  11. The game • Offensive blocking • Blocking on the line must be done with the hands extended • No downfield blocking, may run interference or set a pick • Defensive rushing • Must make every attempt to go around the blocker at the line of scrimmage • May not run through or throw blocker to the ground

  12. The game • Removal of the flag belt ends the down • If the belt falls off the player, one hand touch ends the down. • Must attempt to grab the flag, cannot push out of bounds or force player down to the ground • Runner may not flag guard, stiff arm or deliberately drive into an opponent, or dive or hurdle forward to avoid deflagging (may dive if no defender nearby) • Defender cannot try to strip the ball or slap the ball out of the offensive player’s hands • Four downs to reach next line to gain. • No fumbles • Ball is dead at the point it touches the ground.

  13. The game • Punting • Punting must be announced on fourth down. • No fakes • All players must line up on the line of scrimmage with the exception of the kicker and returner • Punter may fumble snap and may kick it without penalty • One of the times the ball can legally touch the ground • No one may move until the ball is kicked. • Kicked ball is dead once it touches the ground and may not be returned • Touchbacks: Ball placed on 3-yard line

  14. The game • Tie games • If tied, coin toss, ball placed on 20 yard line, 4 downs to score • No game clock, 30 second play clock still in effect • No time outs

  15. Penalties • Other common infractions • Intentional Grounding- 5 yards from spot, loss of down • Too many players on the field- 5 yards • Illegal substitution- 5 yards • Illegal forward pass- 5 yards, loss of down • Unnecessary roughness- 15 yards with possibility of ejection • Stiffarming, flag guarding, diving to avoid deflagging- 10 yards, loss of down • Roughing the passer- 15 yards • Defensive pass interference- 15 yards • Illegal contact “chucking” receivers- 5 yards • Downfield blocking- 10 yards • Illegal defensive rushing- 10 yards

  16. Points of emphasis • Ball carrier • The use of an off hand on a defender probably WILL draw a flag • Defense • Anything other than a legitimate attempt to grab the flag probably WILL draw a flag • Unsportsmanlike conduct • Yellow/Red Card • Cards are issued for unsporting actions • Cards are issued at the discretion of the IM Coordinator • Cards can be issued pre-game, during the game, and post-game • Concealing the flag, tying the flag belt • 15 yards for first team offense • Ejection for second team offense • Ejections (Red Card) carry a one game suspension

  17. Some reminders… • Games will start on time! • Forfeit if minimum numbers of players (6) are not at the field • NO STUDENT PARKING available at the field • Must park down below and walk up • IMLeagues.com • Schedules will be available

  18. When do we play? • Mondays and Wednesdays AFTER 5pm • Season begins Monday, May 6 with SCRIMMAGES • IMLeagues.com/PTI

  19. Questions???

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