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Introduction to Scratch

Introduction to Scratch. The Interface. This is the stage. This is where all the action will happen. . This is the sprite. Sprites are the actors in your program. You can change how they look and what costumes they wear. . Some of the Sprites.

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Introduction to Scratch

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  1. Introduction to Scratch

  2. The Interface

  3. This is the stage. This is where all the action will happen. This is the sprite. Sprites are the actors in your program. You can change how they look and what costumes they wear.

  4. Some of the Sprites

  5. Each of these buttons has a list of different instructions you can choose. The list of instructions will appear here.

  6. You will drag the instructions here to tell your sprite what to do. You can assign commands/instructions to different items in your program. You select them here.

  7. You can add new sprites, edit your sprites and get a surprise sprite here. This area is all to do with the sprites. This is where you will select your sprite and tell it what to do.

  8. The Stage This is the X axis If you hold your mouse over the stage this will tell you the coordinates of where the mouse is. This is the Y axis

  9. This centre point is X: 0, Y: 0. This top left point is X: -240, Y: 180. This bottom right point is X: 240, Y: -180.

  10. Some of the basics • Use this control to start the program. • This is the control that will allow your sprite to move. You can change the bit in white to what ever number you want. • This control will make your sprite wait where he is. • Use this to stop the program.

  11. Lets get started • Can you get your sprite to walk from one side of the screen to the other? • Extension: • Can you get him to wait for 1 second when he gets to one side and then get him to walk back again? • Can you get him to repeat this 5 times? Hint

  12. Task 2 • Can you get the sprite to walk in a square around the screen? • Extension: • Can you get the sprite to walk in a triangle? Start here What angle is this?

  13. Task 3 • Can you make the program more efficient by using a repeat? • Extension: • Use the pen so you can see the shape you are drawing. • Draw a triangle.

  14. Task 4 • Try making your own sprite. • Can you design your own sprite? Create a turtle facing to the right 

  15. Task 5 • Can you get your turtle to draw a square using the pen tool? • Extension: • Can you get each side of the square to be in a different colour?

  16. Task 6 • Can you get your turtle to draw a triangle? • Can you repeat this with a turn at the end so that it creates a pattern? • Like this 

  17. Task 7 • Can you get your turtle to draw a circle? • Extension: • Can you draw a hexagon? 120º 60º

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