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Chapter 11 -NURBS and Meta Shape Basics

Chapter 11 -NURBS and Meta Shape Basics. add > surface > NURBS Circle. edit mode > 任意調整圓的形狀* 6. 6 物件全選 > 合併 > edit mode > 全選節點 > F. object mode >object data (※ 微調一次調太多 有可能會當調 ). add >metaball > ball*2. 以第一顆拉出的 BALL 為主 , 跟第二顆 BALL 結合. object mode > object data ( 最大值為 1).

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Chapter 11 -NURBS and Meta Shape Basics

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  1. Chapter 11 -NURBS and Meta Shape Basics

  2. add > surface > NURBS Circle

  3. edit mode > 任意調整圓的形狀*6

  4. 6物件全選 >合併 > edit mode > 全選節點 > F

  5. object mode >object data (※微調一次調太多 有可能會當調)

  6. add >metaball > ball*2

  7. 以第一顆拉出的BALL為主,跟第二顆BALL結合

  8. object mode > object data (最大值為1)

  9. (底座)

  10. add > mesh > circle * FILL打勾

  11. 按 E & S 拉出漏斗形狀

  12. (BODY)

  13. add > surface > NURBS Circle

  14. 拉出5個圓 >全選且合併 > edit mode >F >object mode >alt+C > 選第2個

  15. (彈頭)

  16. 1.add > mesh > circle 2.按 E & S 拉出彈頭

  17. normals 選取 Recalculate & Filp Direction *smooth

  18. 選取BODY > 新增材質球 > 勾選Translucency > 選取 Raytrace > Fresnel=4.4 , IOR=1.2

  19. 彈頭 & 底座 > 新增顏色

  20. 把metaball拉進BODY

  21. 新增顏色 > shading > emit:0.23

  22. 新增LAMP > POINTER

  23. 點選WORLD > indirect lighting打勾

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