1 / 11

Augmented Reality

Augmented Reality. Brianne Schultz, Brianna Schneider, Briana Burdick, Katie Dahly. History of Augmented Reality. The first applications appeared in the late 1960s and 1970

liz
Download Presentation

Augmented Reality

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Augmented Reality Brianne Schultz, Brianna Schneider, Briana Burdick, Katie Dahly

  2. History of Augmented Reality • The first applications appeared in the late 1960s and 1970 • By the 1990s, augmented reality was being put to use by a number of major companies for visualization, training, an other purposes • In 2008, AR mapping and socials tools were on the market • Today, it is powerful enough to deliver augmented reality experiences to personal computers and mobile devices

  3. How Does it Work? • The camera and screen embedded in smart phones and other devices now serve as the means to combine real world data with virtual data. • Using GPS, image recognition, and a compass, AR apps can pinpoint where the mobile’s camera is pointing and overlay relevant information at appropriate points on the screen

  4. Augmented Reality Applications • Applications can be marker-based or markerless • Markerless applications use mobile’s GPS or image recognition where input to the camera is compared against a library of images • Markerless apps function anywhere without reference points and have wider applicabilitly

  5. What is Augmented Reality? • It is the enrichment of the real world with the virtual world • Layar is a leader in the Augmented Reality space for Androids and iPhones. • Includes ratings, reviews, and other information for customers. • http://www.layar.com • http://www.youtube.com/watch?v=C8g2xjysyKU (until about 3 minutes)

  6. AR & Education • Strong potential to provide powerful, contextual learning experiences • Mostly happening in universities • Easily transferred to K-12 • Discovery based learning

  7. AR & History • Used to model objects, allowing students to envision how a given item would look in different settings • Ex: Coliseum, Visitors can pan across the coliseum and see what it looked like during a historical event, complete with cheering spectators and competing athletes

  8. AR & Science • Mobile application pUniverse turns a mobile device into a portable planetarium • Overlays data about celestial objects as the student pans the device around the sky

  9. AR & Language Arts • Students created AR costumes for characters of A Midsummer Night’s Dream • The students drew the costumes • Then “became” the characters as they acted out the play in front of a camera

  10. AR & Reading • Zooburst: Tool that allows students to create their own augmented reality storybooks • Metaio: developing books that include AR elements such as globes that pop up on pages about the earth • Books printed normally • Consumers install special software and point a webcam at the book to see visualizations • Allows any existing book to be developed into an augmented reality edition after publication

  11. Useful Sites for Teachers • www.zooburst.com • http://scimorph.greatfridays.com/#/home

More Related