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Augmented Reality

Learn what it is Learn what it can do Learn how it can be used in education. Augmented Reality. Presented by Group 1 Kelly Nightengale Patti Rose. What Is Augmented Reality?. The overlay of computer-presented information on top of the real world Combines real and virtual realities

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Augmented Reality

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  1. Learn what it is Learn what it can do Learn how it can be used in education Augmented Reality Presented by Group 1 Kelly Nightengale Patti Rose

  2. What Is Augmented Reality? • The overlay of computer-presented information on top of the real world • Combines real and virtual realities • Interactive in real time • Registered in 3D • Not the same as “virtual reality”

  3. Augmented vs. Virtual Realities • Virtual reality • Immerses the viewer into computer-generated environments • Requires equipment which completely obstructs visual view of physical objects in the real world • Augmented reality • Augments or adds graphics, audio, and other sensory enhancements to the natural world as it exists

  4. Reality Continuum • Virtual and real environments are at opposite ends of this continuum • AR is closer to the real environment

  5. Historical Background • 1957-62 – Morton Heilig, Sensorama • 1966 – Ivan Sutherland, head-mounted display • 1975 – Myron Krueger, Videoplace • 1989 – Jaron Lanier coined the term Virtual Reality • 1992 – Tom Caudell coined the term Augmented Reality

  6. Historical Timeline • 1994 – Julie Martin, AR Theater • 1999 – Hirokazu Kato, AR Toolkit • 2000 – Bruce Thomas, ARQuake • 2008-09 – Wikitude, AR Travel Guide and Navigation System • 2009 – AR Toolkit ported to Adobe Flash

  7. How Does AR Work? • Requires Internet connection • Can be accomplished in two ways by: • Looking at a screen showing visible and augmented objects • Looking through a device using the generated screen display

  8. Example s: Looking at a Screen • Yellow “first down” line • Direction of ice hockey puck • Giant logos or ads on athletic fields • World record lines for swimming events

  9. Examples: Looking Through Device • Creative photography • Navigation systems

  10. Technology • Drivers: video games, cell phone apps • Display types: • Head-mounted, or heads-up, displays • Handheld displays • Spatial displays

  11. Head-Mounted / Heads-Up Displays • Combines and displays physical world images and virtual graphical objects SVGA Head-Mounted Display Vehicle Heads-Up Display

  12. Handheld Displays • Small handheld computing device • Uses global positioning systems (GPS) iPhone Applications

  13. Spatial Displays • Nothing to wear and/or carry • Uses digital projectors to display information • Marker-based and markerless devices AR Phone Keypad AR Keyboard

  14. Why AR Applications? • Wireless mobile devices • Anywhere, anytime access • State-of-the-art cell phones • Available applications

  15. Advertising Applications • Promote products via interactive AR applications Movie character speaks to you when you pass her outdoor movie poster City Sites Tour

  16. Marketing Applications • Assist consumers on location with ratings, reviews, and other information Restaurant search Social shopper

  17. Industrial Applications • Compare the data of digital mock-ups with physical mock-ups • Provide instructions, specs, and training for mechanics and machine operators

  18. Scientific Applications • Visualize 3D phenomena • Display interactive analysis of terrain characteristics Terrain rendering Whole body PET scan

  19. Arts Applications • Create art over real art • Simulate construction projects • Create virtual objects on locations

  20. Arts Applications • Launch interactive AR music videos • Visit historical sites and step back in time

  21. Arts Applications • Project AR into musical stage shows • Duran Duran Animated character at concert

  22. Educational Applications • Provide powerful contextual, explorative, and discovery learning experiences • Show network learning • Facilitate collaboration among distributed team members • Create 3D graphics of curriculum content • Overlay factual onto view of real world

  23. Educational Applications • Teach critical thinking, science, and social studies through AR gaming Military Strategy Game Racetrack Pit Strategy Game

  24. Educational Applications • Generate models in different settings • Have books come alive

  25. Other Educational Applications • Astronomy • Google’s SkyMap • pUniverse • Architecture • ARSights • Computer Science • Student Guides

  26. AR Video Clips • http://www.youtube.com/watch?v=ZKw_Mp5YkaE • http://www.youtube.com/watch?v=1El-kW1rebs&feature=watch_response • http://www.youtube.com/watch?v=5M-oAmBDcZk&feature=related

  27. Pending / Future Applications • Expanding a PC screen into the real world • “Holodecks” • Replacement of cell phone and vehicle navigation screens • Virtual everything • Virtual gadgetry • Subscriptions to group-specific AR feeds • Virtual retinal displays • AR-enabled contact lenses

  28. NLE Benefits of AR • Exposure to learning experiences • Connected to many learning opportunities • Learn from anywhere and share with anyone • Used to enhance collaborative tasks • Support of seamless interaction between real and virtual environments • Use of a tangible interface metaphor for object manipulation • Ability to transition smoothly between reality and virtuality

  29. Instructional Strategies of AR • Learning goes beyond space and time to extend past the current semester • Community-Community Interaction • Learners get real time, up-to-date information • Aggregation • Learners combine online content with online resources to enhance learning • Mash Up

  30. Instructional Strategies of AR • Learners apply visualizations (2D and 3D) to enhance learning • Info-Viz • Learners use mobile devices to gain knowledge • Mobile learning • Learners use distant network servers for web applications • Cloud computing

  31. Drawbacks of AR • Accuracy • Large margin of error • Standards • No open standards among AR browsers • Availability of AR-capable devices • SmartPhones only

  32. Simple AR Links • ARhrrrr - An AR Shooter • http://www.youtube.com/watch?v=cNu4CluFOcw&feature=player_embedded • ARIS Mobile Media Learning Games • http://arisgames.org • Mirror Worlds • http://www.augmentedenvironments.org/lab/2009/10

  33. Simple AR Links • Wikitude World Browser • http://www.wikitude.org/world_browser • Wimbledon Seer App • http://www.fastcompany.com/blog/kit-eaton/technomix/augmented-reality-hits-wimbledontennis-championship

  34. Further AR Reading • Augmented Learning: An Interview with Eric Klopfer (Part One) • http://henryjenkins.org/2008/07/an_interview_with_eric_klopfer.html (Henry Jenkins, Confessions of an Aca-Fan, 7 July 2008.) • Augmented Reality in a Contact Lens • http://spectrum.ieee.org/biomedical/bionics/augmented-reality-in-a-contact-lens/0 (Babak Parviz, IEEE Spectrum Feature, September 2009.)

  35. Further AR Reading • If You Are Not Seeing Data, You are Not Seeing • http://www.wired.com/gadgetlab/2009/08/augmented-reality/ (Brian Chen, Wired Gadget Lab, 25 August 2009.) • Map/Territory: Augmented Reality Without the Phone • http://radar.oreilly.com/2009/08/mapterritoryaugmented-reality.html (Brady Forrest, O’Reilly Radar, 17 August 2009.)

  36. Further AR Reading • Visual Time Machine Offers Tourists a Glimpse of the Past • http://www.sciencedaily.com/releases/2009/08/090812104219.htm (Science Daily, 17 August 2009.) • Delicious: Simple Augmented Reality • http://delicious.com/tag/hz10+augmentedreality

  37. Summary • What is AR? • The ability to overlay computer graphics onto the real world • What can AR do? • Combines real and virtual realities to turn an empty space into a very rich educational experience • How can AR be used in education? • Offers seamless interaction between the real and virtual worlds, a tangible interface metaphor, and a means for transitioning between real and virtual worlds to create learning opportunities and knowledge connections

  38. References • http://wp.nmc.org/horizon2010/chapters/simple-augmented-reality/ Retrieved September 25, 2010. • http://www.bing.com/images/search?q=Augmented+reality+pictures&FORM=IGRE&qpvt=Augmented+reality+pictures. Retrieved October 9, 2010 • http://www.bing.com/images/search?q=Augmented+reality+pictures&FORM=IGRE&qpvt=Augmented+reality+pictures Retrieved October 9, 2010. • http://www.howstuffworks.com/augmented-reality.htm • Retrieved October 7, 2010. • http://www.britannica.com/EBchecked/topic/1196641/augmented-reality Retrieved October 7, 2010. • http://www.bing.com/images/search?q=Augmented+reality+pictures&FORM=IGRE&qpvt=Augmented+reality+pictures.# Retrieved October 13, 2010. • http://www.newhorizons.org/strategies/technology/billinghurst.htm Retrieved October 7, 2010. .

  39. Survey https://spreadsheets.google.com/viewform?hl=en&pli=1&formkey=dDB5QUgzMU51M19Yd0JoRXpWdFVoV0E6MQ#gid=0

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