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Affect, Identity, & Representation in Science & Mathematics

Affect, Identity, & Representation in Science & Mathematics. JAY LEMKE UCSD / LCHC University of Michigan. Feeling Science. How does it FEEL to be engaged in/with representations? Representation as process / practice Sensory feeling, motor feeling, affective feeling

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Affect, Identity, & Representation in Science & Mathematics

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  1. Affect, Identity, & Representation in Science & Mathematics JAY LEMKE UCSD / LCHC University of Michigan

  2. Feeling Science • How does it FEEL to be engaged in/with representations? • Representation as process / practice • Sensory feeling, motor feeling, affective feeling • Feelings about: modalities, media, technologies, genres, styles, contents • Feelings about producing, using

  3. Saurian Feelings

  4. Galactic Feelings

  5. Awe

  6. Connection

  7. Shock

  8. Aesthetic Feelings

  9. Feelings for & about: • Semiotic Modalities: language, depiction, gesture, mathematics • Media: print, video, photography, 3D physical models • Technologies: [recording, creating, accessing, labeling, displaying] • Genres: Cartesian graphs, algebraic calculations, protein models, GIS maps

  10. Dimensions of Feeling • Somatic feelings: drowsiness, nausea, pain • Reactive emotions: fear, anger, awe, disgust • Evaluative & self-evaluative feelings regarding: • Un/certainty, Usuality/Surprise • Un/desirability, Normativity (should/n’t) • Un/importance, Seriousness/Humor

  11. Scientific Aesthetics

  12. A Feeling for the Organism

  13. Science Cover Art

  14. Identity & Identifications • What kinds of representations do we identify with? • In making and in using? • Which do we feel most comfortable using? • Which do we identify with our own research community? Our own work? • Who does and does not identify with which kinds of representations and practices?

  15. Genres, Styles, & Media

  16. Representing DNA

  17. Or

  18. Original

  19. A Feeling for the Model

  20. Other Models, Other Feelings

  21. Feelings For & About:

  22. Familiarity, simplicity, utility?

  23. Medium, Genre, Style

  24. Mixing Modalities & Genres

  25. In Context

  26. New Media, Old Genres

  27. Medium, Genre, Content

  28. Future Forms & Feelings • New Modalities: Programming languages • New Media: VRML, Immersive 3D • New Genres: Scrollable timelines, zoomable images, interactive simulations • … and technologies, styles, contents • Packaged as unitary wholes ? • … or customizable mix-and-match ?

  29. Across Media

  30. Meta-Representation

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