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Affect and Negotiation

Affect and Negotiation. Pocket Negotiator user committee meeting 2009. Affect and Negotiation: Overview. Affective Negotiation Support. Affective Process Support in PN. Affective preferences support in PN. Virtual Negotiation for PN Training Simulation. Pocket Negotiator. Domain

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Affect and Negotiation

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  1. Affect and Negotiation Pocket Negotiator user committee meeting 2009

  2. Affect and Negotiation: Overview Affective Negotiation Support Affective Process Support in PN Affective preferences support in PN Virtual Negotiation for PN Training Simulation

  3. Pocket Negotiator Domain models Bidding support HCI&Explanations CCI DUO-modelling UO-interaction support Affect and Negotiation: Overview Affective Negotiation Support Affective Process Support in PN Affective preferences support in PN Virtual Negotiation for PN Training Simulation tips and advice strategy

  4. Pocket Negotiator Domain models Bidding support HCI&Explanations CCI DUO-modeling UO-interaction support Affect and Negotiation: Overview Affective Negotiation Support Affective Process Support in PN Affective preferences support in PN Virtual Negotiation for PN Training Simulation bidding support user models

  5. Pocket Negotiator Domain models Bidding support HCI&Explanations CCI DUO-modelling UO-interaction support Affect and Negotiation: Overview Affective Negotiation Support Affective Process Support in PN Affective preferences support in PN Virtual Negotiation for PN Training Simulation Interactive scenarios Training feedback

  6. Affect and Negotiation: Overview Affective Negotiation Support Affective Process Support in PN Affective preferences support in PN Virtual Negotiation for PN Training Simulation tips and advice strategy bidding support user models Interactive scenarios Training feedback VR Training and AI agents

  7. VR Training and AI agents • Interactive storytelling for negotiation scenarios • ISSUES: • Develop plausible negotiation scenarios • Use case studies and experts • Use interactive storytelling (flexibility for plot and training) • Training feedback for optimization of learning • ISSUES: • Explainable affective negotiation opponent • Develop a reasoning artificial negotiation agent • Explanation module for explaining agent actions to user • Optimized for training result! • Emotion model in negotiation for agent • Status: • First experiment with explanation of artificial intelligent agents actions

  8. Affect and Negotiation: Measurement Affective Negotiation Support Affective Process Support in PN Affective preferences support in PN Virtual Negotiation for PN Training Simulation tips and advice strategy bidding support user models Interactive scenarios Training feedback Emotion Measurement

  9. Affect and Negotiation: Measurement • ISSUES: • Simple to use, easy to learn • Valid & Reliable • Useable on a mobile device, easy to embed in interface • “Computation friendly” (for preferences and automated strategies) • First attempt: AffectButton

  10. Results: validity, reliability, usability • RESULTS: • Experiment showed that people can use AffectButton for feedback about meaning of emotion words: • Use AffectButton to “rate” happy, sad, jealous, etc… • Experiment showed that people can use AffectButton for preference feedback • Use AffectButton to “rate” music and pictures of well-known people. • ISSUES: • Do people want to use the emotion feedback for preferences or is a 5 point scale enough? • Are people able to use a device when emotional? • What other forms of emotion feedback can we use/develop (e.g., heartrate, sweat)?

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