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Prototyping with Inventor Fusion

Prototyping with Inventor Fusion. Fusion FIRST training 2011. Prototyping vs. Detailed Design. Prototyping Tests Options Quickly eliminates bad choices Does not need each and every detail Some details are best avoided to increase speed and reduce unnecessary complexity Detailed Design

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Prototyping with Inventor Fusion

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  1. Prototyping with Inventor Fusion Fusion FIRST training 2011

  2. Prototyping vs. Detailed Design • Prototyping • Tests Options • Quickly eliminates bad choices • Does not need each and every detail • Some details are best avoided to increase speed and reduce unnecessary complexity • Detailed Design • Describes your design for manufacture • More time-consuming • Details can be important

  3. Direct Modeling vs. Traditional Modeling • Traditional • Step-By-Step “recipe” for building model • Recipe can get complex • Editing the model after completion can be difficult – global changes • Direct Modeling • Localized edits – easy to tweak models • Can edit models from various/unknown sources • Rapid development • http://labs.autodesk.com/technologies/fusion/

  4. User Interface 3 2 1 4 12 5 6 11 9 7 8 10

  5. Productivity – Marking Menu • Spatially arranged in-canvas menu • Context-based commands • Right-click to invoke, then drag cursor over desired command and release to activate. Gesture behavior: 1. Start the marking menu (right mouse down). 2. Within 250 ms, drag the cursor in the direction of the wedge for the appropriate operation. 3. Release the right mouse button. You will see a visible train when dragging the cursor, and the command appears when you release the cursor.

  6. Productivity – Select Other Navigation “Select Other” helps you to pick faces or edges that are obscured by other objects. Hovering over a face/edge brings up a pill-like glyph. Click the glyph to see the fly-out menu containing the following options: 1. By Depth 2. Parents 3. Neighbor 4. Feature(s) When you hover over a frame in the selection strip, the corresponding element is highlighted in the model. When you click on a frame in the selection strip, the corresponding element is selected.

  7. Productivity – Breadcrumbs Anytime you select an object or object the status bar and Parents select other menu strip show all of the parent object; all the way to the root document as a series of “Breadcrumbs.” If you were to select a face the breadcrumbs would show the body, component, any sub assemblies and root document.

  8. Productivity – Snap Bar • Scale Shows a scale of reference for the size of the model. • Snap Value Edit Box Displays the current snap value. To edit, manually enter the snap value. • Slider Shows the position of the current snap value on the scale. Drag to change the snap value. • Unit Change glyph Displays the current document unit and provides a menu for changing the unit. • The Snap Bar is adaptive. It senses the zoom level at which the model is being viewed, and adjusts the range of its scale and the snap value.

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