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ASH

ASH. Access to Scientific Space Heritage. ASH. Aim: The project will create a virtual control room to simulate space missions and astronomy events thus providing access to Europe’s space heritage, space physics and astronomy knowledge base. Courtesy of ESA/D. Ducros. ASH.

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ASH

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  1. ASH Access to Scientific Space Heritage Cultural Heritage Applications

  2. ASH Aim: The project will create a virtual control room to simulate space missions and astronomy events thus providing access to Europe’s space heritage, space physics and astronomy knowledge base Courtesy of ESA/D. Ducros Cultural Heritage Applications

  3. ASH What is a Virtual Control Room? Electronic learning environment based on a real control room Cultural Heritage Applications

  4. ASH A whole class of students will collaborate in thevirtual control room Cultural Heritage Applications

  5. ASH They will work in small groups either on an island or in “open space” Cultural Heritage Applications

  6. ASH - Edutainment • Students run collaboratively a whole mission • During this mission they learn about astronomy, space science, earth science, physics, chemistry, biology, ... Cultural Heritage Applications

  7. Role Play - Islands • Each student gets a specific role engineer, scientist, mission controller,...) • Islands group different roles together to a team to complete a mission Cultural Heritage Applications

  8. Pedagogical Concepts • Rather “hands on” than classical, unilateral information transfer • Collaborative experience • Role playing Cultural Heritage Applications

  9. Modular components • Hardware configuration: islands • either multifunctional (all roles on one table) • or specific (one role per table) Cultural Heritage Applications

  10. System Mission Lecture 1 (physics) Lecture 2 (jet propulsion) Lecture 3 (astronomy) Modular components • Teachware: plug-in architecture • load different missions • embed different lectures into missions Cultural Heritage Applications

  11. Technology • Virtual Reality and Augmented Reality • new interface paradigms • handling objects naturally in 3d space • Multimedia • Stereo Projection • one large projection for all • Touch Screens • for specific role tasks Cultural Heritage Applications

  12. Mission Example How old is the universe? • Apply different techniques to observation results to estimate the age of the universe • Groups evaluate and compare their results Cultural Heritage Applications

  13. Mission Example Mission to Mars • operator role: telemetry, surveillance • scientist role: conducting experiments • engineer role: vehicle construction and control Cultural Heritage Applications

  14. ASH Consortium: • DK - DELTA Danish Electronics, Light & Acoustics (co-ordinator), Tycho Brahe Planetarium and Omnimaxteater • B - Space Applications Services, V.Z.W. Limburgse Volkssterrenwacht - Europanetarium - Georama, Observatoire Royal de Belgique - Planetarium • AUT - Vienna University of Technology Cultural Heritage Applications

  15. ASH Co-ordinator: Mr.Jørgen Bøegh DELTA Danish Electronics, Light & Acoustics Venlighedsvej 4 DK-2970 Hørsholm, Denmark • phone: +45 45867722 • fax: +45 45865898 • email: jb@delta.dk ISS LifeBoat, Courtesy of ESA Cultural Heritage Applications

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