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For more course tutorials visit<br>www.uophelp.com<br><br><br><br>POS 371 Week 1 DQs and Summary<br>POS 371 Week 2 DQs and Summary<br>POS 371 Week 3 DQs and Summary<br>POS 371 Week 4 DQs and Summary<br>POS 371 Week 5 DQs and Summary<br>POS 371 Week 2 Mad Cow Disease<br>POS 371 Week 2 Road to Hana<br>POS 371 Week 3 Big 12 Ranking<br>POS 371 Week 3 Space Jump<br>POS 371 Week 4 Helicopter Squadron<br>POS 371 Week 4 Leaving on a Jet Plane<br>POS 371 Week 5 Recursion<br>
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POS 371 Education Begins/uophelp.com for more course tutorials visit www.uophelp.com
POS 371 Education Begins/uophelp.com POS 371 Entire Course For more course tutorials visit www.uophelp.com • POS 371 Week 1 DQs and Summary • POS 371 Week 2 DQs and Summary • POS 371 Week 3 DQs and Summary • POS 371 Week 4 DQs and Summary • POS 371 Week 5 DQs and Summary • POS 371 Week 2 Mad Cow Disease • POS 371 Week 2 Road to Hana
POS 371 Education Begins/uophelp.com POS 371 Week 1 DQs and Summary For more course tutorials visit www.uophelp.com • POS 371 Week 1 DQs and Summary
POS 371 Education Begins/uophelp.com POS 371 Week 2 DQs and Summary For more course tutorials visit www.uophelp.com • POS 371 Week 2 DQs and Summary
POS 371 Education Begins/uophelp.com POS 371 Week 2 Mad Cow Disease For more course tutorials visit www.uophelp.com • Here, you learn basic Alice programming components. You create variables, worlds, characters, and objects. The assignment also teaches various motion, simple repetition, and proper object and character placement commands. • o Mad Cow Disease: Create a world with a cow (Animals) and a stretcher (Furniture). The world should start with the cow facing the stretcher. The cow should begin swishing its tail, using the tailSwish method, and at the same time jump up in the air, move over to the stretcher, and come down on top of it. The cow should face the camera, swish its tail five more times, and say something about wanting to see
POS 371 Education Begins/uophelp.com POS 371 Week 2 Road to Hana For more course tutorials visit www.uophelp.com • Here, you learn basic Alice programming components. You create variables, worlds, characters, and objects. The assignment also teaches various motion, simple repetition, and proper object and character placement commands. • o Road to Hana: Create a world with a convertible (Vehicles) and a person of your choice (People) that will determine the drive time to Hana. The user is asked the number of miles between the current location and Hana, and the speed limit for the road to get there. Set up variables for the values. Create a third variable to hold the calculated hours for the trip. The formula for hours is as
POS 371 Education Begins/uophelp.com POS 371 Week 3 Big 12 Ranking For more course tutorials visit www.uophelp.com • worlds, objects, and people, you will develop higher levels of motion by creating loops. You also begin using logic, such as Boolean logic. • o Big 12 Ranking (former): Create a world that asks the user to enter a rank between 1 and 12 for the former Big 12 college basketball teams. A character of your choice (People) must associate that rank to a team name, using the table below. The person should say the rank and the team name. If the rank is not between 1 and 12, the person should say the number is
POS 371 Education Begins/uophelp.com POS 371 Week 3 DQs and Summary For more course tutorials visit www.uophelp.com • POS 371 Week 3 DQs and Summary
POS 371 Education Begins/uophelp.com POS 371 Week 3 Space Jump For more course tutorials visit www.uophelp.com • This assignment will take your knowledge of programming and progress it to a new level. Along with creating worlds, objects, and people, you will develop higher levels of motion by creating loops. You also begin using logic, such as Boolean logic. • Submit an Alice A2W file for each of the following projects: • o Space Jump: Create a world with an astronaut (Web Gallery). Using the “ask the user for a number” function, have the astronaut jump a specific height. At the top,
POS 371 Education Begins/uophelp.com POS 371 Week 4 DQs and Summary For more course tutorials visit www.uophelp.com • POS 371 Week 4 DQs and Summary
POS 371 Education Begins/uophelp.com POS 371 Week 4 Helicopter Squadron For more course tutorials visit www.uophelp.com • This assignment will develop your programming skills and introduce simple lists and array data structures. • o Helicopter Squadron: Create a world with a list containing four Helicopters (Local Gallery). Again, you may have to resize them to fit in the world’s view. One at a time, each helicopter should have its propeller turn, and rise to the same height, still in the camera’s view. A message should appear from each windshield, indicating its readiness for the mission. At that point, all four helicopters should
POS 371 Education Begins/uophelp.com POS 371 Week 4 Leaving on a Jet Plane For more course tutorials visit www.uophelp.com • Individual Assignment: Basic Alice Programming: Lists and Arrays: Leaving on a Jet Plane • This assignment will develop your programming skills and introduce simple lists and array data structures. • Submit an Alice A2W file for each of the following projects: • o Leaving on a Jet Plane: Create a world with an array containing three Grayjumpjets (Web Gallery). You may have to resize the objects. Have each jet lift off the ground
POS 371 Education Begins/uophelp.com POS 371 Week 5 DQs and Summary For more course tutorials visit www.uophelp.com • POS 371 Week 5 DQs and Summary
POS 371 Education Begins/uophelp.com POS 371 Week 5 Recursion For more course tutorials visit www.uophelp.com • This assignment will help you develop your programming skills in Alice by introducing recursion. • Submit an Alice a2w file and either a flowchart or pseudo-code for Exercise 2 in Ch. 8 of Starting Out with Alice. • Complete your Learning Team Project. • Submit the Alice a2w file and either a flowchart or a pseudo-code. • Deliver the 5- to 7-slide Microsoft® PowerPoint® presentation.
POS 371 Education Begins/uophelp.com for more course tutorials visit www.uophelp.com