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Student Engagement Through Interactive Mathematics. Kelvin Chun- 1998-Current: Technology Teacher/Media Specialist/Librarian, Nuuanu School. 1995-1998: Multimedia Facilitator, Tech Teacher Waialae, & Pohakea Elementary 1993-1995: District Technology Resource Teacher
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Kelvin Chun- 1998-Current: Technology Teacher/Media Specialist/Librarian, Nuuanu School 1995-1998: Multimedia Facilitator, Tech Teacher Waialae, & Pohakea Elementary 1993-1995: District Technology Resource Teacher Campbell Complex - 11 schools (K-12) 1991: State Computer Education Specialist 1983-1990, 1992: Secondary Computer Science & Math Teacher McKinley, Moanalua, Waianae, Pearl City, & Waialua Intermediate/ High MED - Educational Technology
Kelvin Chun- 1998-Current: Technology Teacher/Media Specialist/Librarian, Nuuanu School June, 2006: Japan Fulbright Memorial Fund Teacher Participant / Completion Certificate May, 2005: Education World Feature Teacher February, 2004: George Lucas Educational Foundation (GLEF Youtube Video) January, 2003: Classroom Connect: Top 12 Finalist for the Internet Educator of the Year 2003 December, 2002: National Ed Tech Leaders of the Year 2002 December, 2001: Ed Tech Leaders of the Year 2001 Semi-finalist October, 2000: All USA Today 2000 First Teacher Team August, 1999: Disney American Teacher Award Honoree: Elementary Specialist: Technology (Disney Press Release) May, 1999: Honolulu District Y2K Teacher of the Year
New Generation of Children • Game Generation • Edutainment • High Speed • Fantasy World • Social Networking
Russell A Sabella, Ph.D. • Games Changed Learners’ Cognitive Skills • Computer adjusts difficulty to the player’s preference or need • Learning Tool
Video Games Teach • Deductive reasoning • Memory Strategies • Eye-hand Coordination
Learning Is Fun • Software Companies, Parents & Educators Collaborate • Introduction of Content to Appropriate Levels
Serious Gaming • Game designed for a primary purpose other than pure entertainment • Designed for the purpose of problem solving • Main purpose is to train
Serious Games for Training • Known as “Game-learning” • Students learn valuable skills and knowledge under the disguise of a game • Engaging & Entertaining • Gaming Used for a Serious Purpose
Casual versus Hard Core Gaming • Simple Rules, Simple Skills • Short Term Commitment • Wide Appeal
Engagement Through Serious Gaming • Not Simply Holding Attention • Activates Higher Cognitive Processes • Repetitive Participation • Choice: Decision making, Personalization • Feedback: Stimulus & Response • Incentive: Motivation
Engagement Through Serious Gaming • Choice: Virtual Worlds / Avatars • Sharing • Gameplay • Meaningful • Choice • Flow Psychology
Flow: Psychology of Optimal Experiences • “In the Zone” • “Lose themselves” - Into Work
Flow: Psychology of Optimal Experiences • Fully immersed in a feeling of energized focus • Full involvement • Success in the process of the activity • Focused motivation
Digital Game-Based Learning:Learning tools • Ongoing research conducted by DGBL • Today’s “Net Generation,” or “digital natives,” - disengaged with traditional instruction • Increased popularity of games
Serious Gaming: Feedback Multimedia Corrective Incentive: Encourages Specific Behavior
Performance Feedback Rewards Choices to Worlds
Planet Turtle • Kindergarten-3rd Grade • Math Skills Practice • Aligned With Standards • Ability to Customize • Highly Engaging
Planet Turtle • Virtual World • Children can Interact with Peers • Protected Web Environment
Planet Turtle • Completing Learning ”Challenges” • Progress as their Skills Improve • Allows Teachers to Instantly Assess Students’ Proficiency Level
Administrators Can • View Statistics • Monitor Progress
Administrators Can View • % Correct • Time Per Session & Questions Answered
Teachers Can • Customize Instruction • Align Content to Match Student Needs • Monitor Progress
Children Can… • Receive Content • Customize Turtle • Engage in Gaming Activities
Must complete 25 game sessions with a score of 80 percent or higher to receive a game token
Feedback Incredible amount of excitement . . .I have witnessed kids begging their teachersEasy interface for management of individual student learning.