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Metaverse - Although the idea of the metaverse is making its way into academia, its full potential in the field of education has not yet been realized.<br>Read More: https://us.sganalytics.com/whitepapers/metaverse-in-education/
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Data Analytics Services & Solutions WHITEPAPER Metaverse in Education
Engineer Data in a Meaningful Way made Markets indicate that its global market will expand to $678.8 billion by 2030. It is significant that there is a lot of interest in the usage of metaverses in education. Some believe that it can improve teaching and learning by making it more interesting, effective and enjoyable. by Research and Although difficult about important discoveries and game-changing technical advancements that will last into 2023 and beyond. The Metaverse was unquestionably the highlight of the presentation. Technology has demonstrated its ability to alter industries, and predictions 2022 year, was brought a it Role of metaverse in the EdTech sector Since the metaverse is still in its early stages, EdTech companies are eager to enhance learning opportunities by building various worlds that aid students in comprehending particular subjects in more depth. This is boosting metaverse sales in the EdTech sector. One day, the metaverse will enable learners to create their own virtual worlds where they can interact and share experiences. Insights, the EdTech business is expected to grow at an incredible 14.5% CAGR in order to reach more than $288.4 billion by the time of 2031. Leading tech companies and investors are making significant bets to get a head start and advance the use of the metaverse in academia. Immersion depth Immersive learning environments for education in the metaverse are here to stay. By fusing the metaverse with education, students can participate in a variety of events in which they are assigned a virtual avatar. Competition, assessments, and participation can all be understood in challenging manners. To provide students with a more realistic education, businesses are now creating virtual avatars that they can personalize based on the environment and subject matter being studied. Market recognition Top executives are interested in the metaverse because it provides students with an interactive educational experience and ongoing access to research materials. According to an analysis printed by Future Market 2
Engineer Data in a Meaningful Way Technological foundations of the educational metaverse the students with a scaffold (learning assistance) as they learned in authentic contexts. They could ask their watches for the words they needed in the middle of a discussion. Non-player character There are various unique AI-driven jobs in the metaverse- based learning environment, including intelligent NPC professors, intelligent NPC students, and intelligent NPC peers. These intelligent machines can be a crucial component of educational simulation, arbitration, and decision-making. It suggests that in the metaverse, while teachers can at any moment ask for assistance or replicate teaching with intelligent NPC students, learners can get tutoring, ask for assistance, hold debates, or practice skills with NPCs. In this way, the availability of those intelligent agents may considerably satisfy individualized demands and improve communication between instructors and students. Learning scene Digital twins, VR, AR, XR, and other architecture and rendering technologies may be used to mimic and build a variety of realistic learning situations in the metaverse. The sceneries can be created as partially or entirely virtual scenes based on the learning materials, especially for those that are difficult to view in the real world, such as the universe, marine, forests, historical locations, etc. The scenes can be replicated in 3D form like actual classroom layouts. Additionally, the design of the learning scenes places greater emphasis on the little things, such as texture, color, decoration, etc. For instance, Seoul National University (SNU) Bundang Hospital created a virtual classroom using a genuine structure for a classroom in the metaverse platform Gathertown using XR technologies to replicate a virtual conference. At first look, the growth of the metaverse in education seems to be a product of technical maturity, i.e., it heavily relies on modern technology. A variety of technologies may be employed to build the metaverse system in education, which is responsible for supporting the elements of the actual world and the metaverse world. Avatar Avatars are the digital representations of player characters in the metaverse, such as instructors and students. With the integration of real-time tracking, identification, or simulation technology, the realism of avatars has greatly increased. Both students and teachers can customize their avatars by including traits that are either identical to or distinct from their own (such as skin tone, gender, and clothing preferences). For instance, Zhao et al. (2022) observed that aspects like the expressions and activities of avatar learners can be captured and vividly displayed by scanning users’ actual appearances. Smart wearable device The categories of non-see-through, optical-see-through, and video-see-through apply to headphones or head- mounted displays (HMD), smart glasses, and other smart wearables smart wearable device is a key piece of hardware that connects the real and virtual worlds. As a result, the smart wearable device may transfer students throughout the real world and the metaverse with no restrictions. For instance In-situ education is what the term in-situ means, students may utilize smartwatches to learn about the world around them. An excellent illustration of this comes from research by Shadiev, who used smart watches to give feedback on word pronunciation to English language learners. This provided 3
Engineer Data in a Meaningful Way Unlocking the future of EdTech: The metaverse revolutionizes education Greater learning speed is facilitated by the metaverse The metaverse enables Students to gain real-world experience In virtual settings, learning can go more quickly. A PwC study found that employees who completed training using virtual reality (VR) equipment did 1.5 times faster compared to those who utilized e-learning and 4 times faster than individuals who got it in a classroom setting. This is because a range of gamification techniques, along with seductive 3D elements and simulations, maintain students’ interest in the material and complete concentration on it, knowledge absorption. Students now have a safe environment in which they can practice skills that can be risky or challenging in the real world. For instance, one may perform complex chemical experiments or practice transport management strategies in the metaverse without putting himself or others in danger. promoting increased Navigating obstacles: EdTech’s journey to implementing the metaverse Lack of access to modern infrastructure in rural areas The bandwidth requirements for three-dimensional videos as well as other applications in the metaverse are high. High-speed data networks are required to control the data that is streaming between users and sensors across the virtual and physical spaces. For many users, especially in rural areas, the infrastructure required to enable the delivery of high- quality metaverse material is missing. In the US, 97% of urban residents are connected to rapid connectivity, compared to 65% of rural residents and 60% of those who reside in tribal lands. Facing challenges in a new environment To create and launch a metaverse, an institution’s method of teaching and learning must be significantly revised. For instance, rather than only ingesting content, metaverse students actively engage in augmented reality games and other activities. Individualized learning experiences that do not take place in real-time but rather through the metaverse can be created when artificial intelligence, immersive game-based learning, and virtual reality are combined. By utilizing autonomous systems that modify the subject content and learning pace according to the student’s ability and interests, education in a virtual world may become more informal, with fewer set rules. Examinations and other methods of evaluation and tracking must be drastically changed as a result of these variances. 4
Engineer Data in a Meaningful Way Transforming Education: Exploring metaverse applications in EdTech In order to create competent communities for the future of work, the learning platform Scaler has announced the beginning of new learning initiatives in platform is already valued at USD 700 million, and its material is accessed by more than 4 million users. Edverse and Polygon have partnered to build a special education metaverse seeks to democratize and delegate education blockchain technology. Arizona announced its foray into the metaverse via their program Dreamscape Immersive. The Open Metaverse Initiative was started by the University of Nicosia to explore this topic. State University that using the US. The Endnote: The Metaverse’s Potential in Education Ever since Facebook changed its name to Meta, the phrase “metaverse” has been able to get a lot of attention. Leading companies and brands have already begun investing in a number of metaverse initiatives as a result of it. Although the idea of the metaverse is making its way into academia, its full potential in the field of education has not yet been realized. A ray of light for the future is Meta, which is investing $150 million through Meta Immersive Learning to expand students’ access to learning through technology, as well as other companies and well- known universities the potential of the metaverse education. With advantages, the metaverse will surely transform education, speed up learning, and reorganize the current system into one that is more cutting-edge, inventive, and pertinent. In a nutshell through immersive, gamified, and accelerated learning experiences, the ready to change education. The role of the metaverse in education is expected to rise as technology develops and funding increases, opening up new possibilities for both students Realizing the learning potential of the metaverse requires addressing infrastructural issues and changing instructional strategies. metaverse is and teachers. researching its countless 5
Engineer Data in a Meaningful Way About the Author SMRITI LOOMBA • Senior Analyst - Corporate Op-Ex Smriti Loomba, an MBA graduate, has a rich experience of more than 7.5 years in secondary research, primary research, and research report writing. She has worked on multiple technology projects, covering Artificial Intelligence (AI), Blockchain, Machine Learning (ML), Quantum, and Big Data, among others. She helps clients grow their businesses by providing them with industry insights, growth opportunities, Go-To-Market (GTM) strategies, and marketing techniques. Disclaimer This document makes descriptive reference to trademarks that may be owned by others. The use of such trademarks herein is not an assertion of ownership of such trademarks by SG Analytics (SGA) and is not intended to represent or get commercially benefited from it or imply the existence of an association between SGA and the lawful owners of such trademarks. Information regarding third-party products, services, and organizations was obtained from publicly available sources, and SGA cannot confirm the accuracy or reliability of such sources or information. Its inclusion does not imply an endorsement by or of any third party. Copyright © 2023 SG Analytics Pvt. Ltd. www.sganalytics.com GET IN TOUCH Pune | Hyderabad | Bengaluru | London | Zurich | New York | San Francisco | Amsterdam | Toronto | Wroclaw 6