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Based on data by The Business Research Company, the report Smartphone/Tablet Games Market delivers a succinct analysis on industry size, regional growth and revenue forecasts for the upcoming years. https://bit.ly/3erRzt8
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Global Smartphone/Tablet Games Market ( Global Smartphone/Tablet Games Market (Covid Analysis, Growth Strategies And Forecast To 2023 Analysis, Growth Strategies And Forecast To 2023 Covid- -19) 19) © The Business Research Company. All rights reserved. www.tbrc.info Email: info@tbrc.info
Smartphone/Tablet Games Market Smartphone/Tablet Games Market Characteristics: Characteristics: • The global smartphone/tablet games market is expected to grow from $58.3 billion in 2019 to about $97 billion in 2020. The COVID-19 pandemic is providing an opportunity for mobile gaming and app stores to launch new games as people stay home and spend more time on their smartphones and tablets. Game downloads have increased in the last few months. Along with the young users, the technology adoption has increased even in senior citizens, which is another reason for an increased demand for games during the COVID-19 pandemic. The market is expected to stabilize and reach $130.7 billion at a CAGR of 22.4% through 2023. • Smartphone/Tablet Games Global Market Report 2020 is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The chapter on the impact of COVID-19 gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market. The chapter also covers markets which have been positively affected by the pandemic. Click Here To View Complete Report 2 © The Business Research Company. All rights reserved.
Major Key Players Major Key Players The major players in the global smartphone/tablet games market are Tencent Hold, Sony, Electronic Arts, Nintendo, Netmarble, CyberAgent, Mixi, Zynga, Supercell, Machine Zone, King Digital Entertainment, Com2uS, Niantic, Bandai Namco, Nexon, Square Enix, Warner Bros, Pocket Games, Playrix, IGG, Miniclip, NCSOFT, Peak Games, Jam City, NetEase, Glu Mobile, Gameloft, Rovia, Ubisoft, Epic Games Click Here To Get A Sample Report 3 © The Business Research Company. All rights reserved.
Table Of Content Table Of Content 1. Executive Summary 2. Smart Phone /Tablet Games Market Characteristics 3. Smart Phone /Tablet Games Market Size And Growth 4. Smart Phone /Tablet Games Market Segmentation 5. Smart Phone /Tablet Games Market Regional And Country Analysis ……… 25. Smart Phone /Tablet Games Market Competitive Landscape And Company Profiles 26. Key Mergers And Acquisitions In The Smart Phone /Tablet Games Market 27. Smart Phone /Tablet Games Market Trends And Strategies 28. Smart Phone /Tablet Games Market Future Outlook and Potential Analysis 29. Appendix Click Here To Get A Sample Report 4 The Business Research Company. All rights reserved.
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