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Motivation in WBL Environments: a ‘winning’ approach. Greg Warman EDUC391X Professor Paul Kim. Why is motivation critical?. There is a crisis in WBL Dropout rates can be as high as 70% to 80% (Martinez 2003) Resultant negative impressions of WBL and its potential
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Motivationin WBL Environments:a ‘winning’ approach Greg Warman EDUC391X Professor Paul Kim
Why is motivation critical? • There is a crisis in WBL • Dropout rates can be as high as 70% to 80% (Martinez 2003) • Resultant negative impressions of WBL and its potential • Keeping learners engaged is critical • Motivation most important characteristic related to achievement in WBL (Sankaran and Bui 2001) • Understanding motivation (what underlies a learner’s willingness to participate in learning) will help with the creation of corrective solutions
Motivation General survey of definitions indicate: Motivation = ƒ { Incentives / Disincentives, Individual Goals & Objectives }
Views of Motivation • EmpiricalView (e.g. Skinner) • Extrinsic (incentives / disincentives) • Rewards & punishments affect an individual’s tendency to respond in the way necessary for learning to occur • Cognitive View (e.g. Piaget) • Intrinsic (goals & objectives) • Individual interest in a domain of cognitive activity drive learning
Empirical • Effectiveness of incentives nonetheless derives from individual goals & objectives • Biological in nature: goals reflect what is necessary for surviving and thriving • Performance approach - desire to outdo others and avoid appearance of inferiority
Cognitive • Learning motivation is a result of need to reconcile differences in our understanding of the world. • Mastery approach - desire to learn and understand and avoid misunderstanding
Academic Thunderdome two theories enter, one theory leaves
Academic Thunderdome • Cognitive view (e.g. Lemper et al.) • Research demonstrates that if people are rewarded for things they would choose to do for intrinsic reasons, they will no longer be willing to do them without the rewards • Empiricist view (e.g. Cameron et al.) • Meta analysis of research shows that with very few exceptions extrinsic motivators do not interfere with intrinsic motivation
Reconciliation = Avatars real me virtual me real world virtual world
Reconciliation = Avatars • Your representative in a virtual world • Games: World of Warcraft, Never Winter KnightsVirtual Worlds: Second Life • Market size: e.g. Everquest by SONY • Can Leverage both Extrinsic and Intrinsic motivators to maximize learning
What defines a Virtual World Overarching Goal Incentives for reaching goal Storyline & Challenges Development dimensions Means of development & tools to surmount challenges
Proposed Approach me virtual me one world where virtual me becomes proxy for my real learning
Proposed Approach Overarching module A B C D E F G H I Topic-focused learning modules
How does the Overarching module work? real me real world
By reflecting my real world motivation Goal Incentives Storyline & Challenges Development Means real me real world
Example: EDUC391XIndividual Projects Enteran active business environmentwith your virtual character… Select your character Name: Greg Warman Moniker: geek391 SUBMIT
Example: EDUC391XIndividual Projects • Overarching Goal: beat your competitors and win WBL contracts • Incentives: • Explicit: • Contracts provide $$$ = your score • Implicit: • Bragging rights and avoid humiliation (Performance) • Satisfaction of building your character (Mastery) =
Example: EDUC391XIndividual Projects Storyline: You’re fresh out of undergrad and want to explore a career in WBT. You need to build a knowledge base quickly of WBL design that evidences your worth to buyers. Challenges: • Multiple contracts but multiple competitors • ‘Winning’ is a two step process • Need to qualify and respond to an RFP (requires base level of knowledge) • Need to succeed in the job interview (requires displaying that knowledge)
Example: EDUC391XIndividual Projects Step 1: Qualify and respond to RFP’s WBL ContractBRIDGE CO. Project:Build an e-learning course to ensure bridge staff meet safety requirements.Value: $10,000 Requirements:Design Theory = +2Inst. Design = +2Tech Know = +1 STATUS: Won! STATUS:Lost :-( APPLY X
Example: EDUC391XIndividual Projects Step 2: Succeed in Job Interview How would you go about designing our e-learning course?Select the appropriate responses below:Given it is regarding safety protocol, it is A knowledge we need to build. Therefore we start with B and then move on to C . BRIDGE CO. = $10,000 A. Cognitive, Psychomotor, AffectiveB. Receiving, Knowledge, PerceptionC. Set, Application, Valuing SUBMIT
Example: EDUC391XIndividual Projects Development Dimensions: Design Theory: +3 Instructional Design: +5 Tech Knowledge: +2 Contracts won to date: 0Cash Available: $5,500 Geek391
Example: EDUC391XIndividual Projects • Means for Development: • Learning modules on individual 391X topics • Must pay to enter these learning modules • Must pass whatever assessment exists in the learning module to earn development credits • Form networks with others to bid on contracts • Leverage each other’s knowledge • Learn from one another
Avatars & Motivation • Empirical: (Extrinsic Motivators) • Surmount game challenge • Beat your competitors (performance) • Cognitive: (Intrinsic Motivators) • Proxy for personal development where intangible gains become tangible. Moreover these gains arrive quickly! • Enjoy character building (mastery)
Avatars & Thunderdome • Extrinsic rewards (the contract game component) can be removed and the Intrinsic rewards (the character development component) will still ensure motivation. Therefore, two theories enter, both leave as friends!