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Audience Culture and Subculture. Chapter 5. Audience Taste Cultures. Groups formed for common interests Dependent upon entertainment products (form, style, etc.) Can be: Spectators Participants (attendee, visitor, shopper) Fans . Promoting a Film in Paris.
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Audience Culture andSubculture Chapter 5
Audience Taste Cultures • Groups formed for common interests • Dependent upon entertainment products (form, style, etc.) Can be: • Spectators • Participants (attendee, visitor, shopper) • Fans
Audience Types • Simple - presence of ceremony and convention in a venue • Mass - invisible; non-venue situated • Diffused - audience as performers as well as spectators • Postmodern - identity in flux, role playing identity constructions
Psychology of Motivation • Maslow’s “Hierarchy of Needs” • Entertainment purchases for: diversion and stress relief • Emotion-based motivations: achievement, power, novelty, affiliation, self-esteem
Risk and Uncertainty • Audiences want minimal risk • Greater degree of uncertainty when purchasing entertainment experiences • Cognitive dissonance - post-decision regret • Core audiences take more risk • Potential and non-audiences wait for proven success before attending
Venues as Physical Motivators Entertainmentscapes must have: • Easy access to public transportation • On-site parking • Adjacent dining • Aesthetically pleasant architecture and atmosphere
Internet Audience Motivators • Search factor • Cognitive factor • Uniqueness factor • Social factor • Entertainment factor
Forming and Changing Audience Attitudes • Functional theory of attitudes factors • Theory of planned behavior • Attending decisions based on brand preference, genre familiarity, country of origin, and price-related considerations
Audiences Roles • Buyer - makes ticket purchase • Payer - pays for tickets • User/consumer - attends the experience
Audience Research Challenges • Closing gap between what people say they do and what they actually do • Interpreting the relationship between the experience and an audience member • Determining the effects of entertainment made upon audiences
Laddering Technique • Provides a means of digging beneath the surface to uncover layers of consumer meanings that reveal audience motivations for purchasing entertainment experiences • “Why” factor used in interviews to get at depth responses
Audience Involvement Levels • Low - small financial commitment • High - require higher level of decision-making and financial commitment a. Loyalists b. Information seekers c. Routine buyers d. Brand switchers
Audience Involvement Scale • Invisible consumers • Watchers • Seekers • Collectors • Fans • Insiders • Entourage • Ensnared
Participation and marketing messages AudienceMessageAction Obj. Passive educational convert to spectators strategy active audience Focused promotional stimulate ticket experiencers strategy purchase Absorbed informational keep attending identifiers strategy
Consumer Experience Model • Perception components a. Psychological (motivation) b. Economic (cost/value) c. Consumer knowledge (information) d. Marketing information (promotional message) 2. Consumer satisfaction
Perception Factors • Selectivity • Expectations of quality • Past experience with a venue, destination, or content genre
Disney Consumer Orbit Attract visitor > respond to visitor inquiries > book tickets > track visitors’ enjoyment > monitor visitor referrals > use promotions to book more tickets
Measuring Attitudes • Theory of reasoned action • Fishbein model focuses on consumer • Rosenberg model focuses on the experience
Fan Subculture 1. Fan identity from star images 2. Fan activity: • Emotional proximity • Critical and interpretive practices • Consumer activism • Production of alternative texts • Creation of alternative social community
Cult audience • Fame by death • Cult geographies and cultural places • Consumption communities • Extreme behavior
Questions • What are the main motivators for audiences to attend a performance, engage in an activity, or visit a venue? • What message strategies would you suggest to develop a positive attitude among light users of an entertainment venue such as a local museum or performing arts center?