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Maneuver Conference 2011: 21 st Century Maneuver Training

Maneuver Conference 2011: 21 st Century Maneuver Training. Future Operational Environment. Pace of Change. Ambiguity Location, Adversaries, Context, Duration. A daptive, technologically enhanced threats. Threat Forces. Exponential, not Arithmetic. Increased Competition.

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Maneuver Conference 2011: 21 st Century Maneuver Training

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  1. Maneuver Conference 2011: 21st Century Maneuver Training

  2. Future Operational Environment Pace of Change Ambiguity Location, Adversaries, Context, Duration Adaptive, technologically enhanced threats Threat Forces Exponential, not Arithmetic Increased Competition Dynamic combinations of conventional, irregular, terrorist and criminal capabilities Decentralization Networked Forces, Dispersed Among the People Rising powers, organized militias, technology as a leveler " We now know more, but this makes us more, not less uncertain. The latest reports do not arrive all at once: they merely trickle in. They continually impinge on our decisions, and our mind must be permanently armed, so to speak, with them.“ Clausewitz On War Military Power in the 21st Century will be defined by our ability to adapt

  3. The Modern Fog of War Information overload State Department, Law Enforcement, Human Terrain Teams UAS Feed VIA OSRVT SIGINT, OGA’s, Joint Sensors RTE Clearance Human Intelligence THT and COIST feedback Host Nation Forces AWT Patrols Civil Affairs, PSYOPS, THT, NGO’s "War is the realm of uncertainty; three quarters of the factors on which action in war is based are wrapped in a fog of greater or lesser uncertainty. A sensitive and discriminating judgment is called for; a skilled intelligence to scent out the truth." Clausewitz, On War

  4. Pieces of the Training Puzzle Outcomes Based Training Intuitive Decision Making Training Management Human Dimension 21st Century Maneuver Training L, V, C, & G White Space and Chaos Refocus on the Basics Train the Way we Fight Building Teams Critical & Creative Thinking Performance Resiliency Enhancement Program Leaders as Trainers

  5. We Do NOT Train the Way We Fight • Difficult to replicate the COE- Cannot get the complexity in one environment • Complex environment- Fusion, HUMINT, SIGINT, Lethal and Non-lethal effects based targeting • JIIM environment: Stove piped within organizations, Little to no interagency training prior to deployment or at CTC’s. 100’s of Enablers: for example, PRT’s, USAID, DIA, FBI, CIA, SOF, ISR, HUMINT, SIGINT, PSYOPS, CA, and Joint Sensors. • 90% of our time spent training 10% of what we use in combat. • LIVE is still critical. • Live, Virtual, Constructive, and Gaming—MUST be easier to develop, duplicate environment, and execute. Predator DIA PRT’s FBI State Department

  6. Enable Commanders Tomorrow Today Gaming Regional Simulation Centers Constructive • Techs < Trainers • Low overhead sims • Big sims pushed DMPRC BCTC MILES • 24 X 7 • Incremental builds • World-wide • Fair fight • Credit for sims • COTS/GOTs Initiatives AVCATT CCTT Integrated Training Environment • Techs > Trainers • Full suites L, V, C, G • Stovepiped • No fair fight • As required • Live preferred • < 250 miles • 27 sites • Tailored Regional Collective Training Capability

  7. Framework for Army Training and Education Today Tomorrow Cdr’s Interface Training Brain Op Env: PMESII-PT Use & Reuse Networked across domains Common Framework of Scenarios Training database Training Support Packages Replicate incidents from theater

  8. Leverage Technology Virtual Credit CBAs, Strategies, Master Plans & JCIDS 9 Massive Multiplayer Online Gaming • Revise Concepts every 2 yrs • - Acquisition: 5-7 yrs • - Org Design: 5 yrs • - Doctrine, Leader Dev, Unit Training: 1-2 years GOTS & COTS Testing & Experimentation for Training & Leader Development Virtual Humans

  9. Bringing a Blended Training Model to the Institution Blurring Lines Between Generating & Operating Force CoE CCC Ldr Dev Ex (VBS2) Point-of-Need Learning 24x7 10 Massive Multiplayer Online Gaming • CFoS & Training Brain • Linking CoEs in virtual environment • Persistent Learning Capability • Performance Support Apps • Goal Setting • M4 Zero Enhanced Geosocial Dynamic Environment Immersive Squad Trainer (Dismounted Soldier) • Virtual world that replicates OE • Allows for Human Dimension aspects • Culture • Group Dynamics • Human Networks • Multiple repetitions • Scalable complexity • Replicate OE Virtual Humans • Soldier issued avatar for virtual worlds • Intelligent, interactive avatars Virtual Credit • Marksmanship & Gunnery Training Strategies • Gated Training Strategies (e.g. non-stabilized gunnery AoA)

  10. Blended Training Model Live Virtual Repetition/Immersion Constructive Gaming VBS2

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