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Visual computing aims to let a user control and interact with activities through the manipulation of real or virtual objects, including the representations of nonvisual objects. It covers a stream of computer science applications such as visualization, graphics and animation technology, image and video processing, multimedia interaction
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MarketsandMarkets Presents Analysis of Visual Computing Market http://www.marketsandmarkets.com/Market-Reports/visual-computing-market-157021061.html
Visual computing interacts with the disciplines of computer science such as image processing, computer graphics, visualization, video processing, and augmented and virtual reality. Over the period, the computer graphics has evolved into a mainstream area in the computer science domain. Currently, with the ever-increasing graphics hardware and software capabilities, this market is growing at a high pace. GPU (Graphics Processing Unit) is the core of modern visual computing technology and propelled the computer graphics to be implemented in various application areas such as gaming, media & entertainment, healthcare, and automotive among others." • Download PDF Brochure: http://bit.ly/1MOmlFV • Get more Information: http://www.marketsandmarkets.com/Market-Reports/visual-computing-market-157021061.html
The total visual computing market is expected to grow from USD 4.19 Billion in 2013 to USD 22.02 Billion by 2020 at a CAGR of 22.59% between 2015 and 2020. The gaming market was accounted for the largest market share in the market in 2014 while healthcare industry is expected to grow at a highest CAGR of 28.16% during the forecast period. • The report focuses on an in-depth segmentation of this market by different components, display platforms, and applications. The geographic segmentation of the report covers four major regions of the world namely, the Americas, Europe, Asia-Pacific, and Rest of the World (RoW). The regional market has been further broken down by the country. • This report analyzes the findings by considering the market dynamics. These dynamics are categorized under three headers: drivers, restraints, and opportunities. The market estimation and forecasts have been done based on the market dynamics. The report also provides a detailed profiles of various companies those are currently active in the visual computing market. In addition to the company profiles, the report also provides a competitive landscape (CL) of key players for the market. http://www.marketsandmarkets.com/Market-Reports/visual-computing-market-157021061.html
The market size for the visual computing market is included in the report by taking four geographic regions into account, namely, the Americas, Europe, Asia-Pacific, and Rest of the World (RoW). The American region is estimated to account for a major share in the visual computing market during the forecast period, followed by Europe and Asia-Pacific. Moreover, the market in Asia-Pacific for visual computing is expected to grow at the highest rate. • Some of the major companies in the visual computing market include Nvidia Corp. (U.S.), Intel Corp. (U.S.), AMD, Inc. (U.S.), ARM Holdings plc. (U.K.), Marvell Technology Group Ltd. (Bermuda), Imagination Technologies Group Plc. (U.K.), and so on. • One of the objectives of the report has been to analyze market trends for each of the visual computing market segments and their respective growth rates. Apart from the market segmentation, the report also covers an in-depth analysis such as the Porter’s five forces analysis and the value chain analysis with a detailed process flow diagram, and market dynamics such as drivers, restraints, opportunities, and challenges for the visual computing market. http://www.marketsandmarkets.com/Market-Reports/visual-computing-market-157021061.html
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