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Andrew Hughes - Gamification vs. Game-Based Learning

Gamification is the integration of game mechanics, or game dynamics, into a learning experience, while game-based training can be defined as a game designed for the purpose of solving a problem. However, these words are being used in parallel by the industry and it can be quite confusing. This session will focus on the clarification of gamification and game-based training. Using examples from the industry, this session will help to explain each of the learning experiences, and discuss the best practices in their development.

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Andrew Hughes - Gamification vs. Game-Based Learning

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  1. Gamification vs. Game Based Learning Andrew Hughes Designing Digitally, Inc. andrew.hughes@designingdigitally.com

  2. Who am I?

  3. Andrew Hughes Professor/President 1-513-360-8042 twitter.com/andyhughes andrew.hughes@designingdigitally.com hughesaw@uc.edu

  4. Designing Digitally, Inc. www.designingdigitally.com 1-866-316-9126 Franklin, Ohio

  5. Partial Federal Government Clients

  6. Partial Corporate Clients

  7. About Us

  8. About Us

  9. What are Games? • They give you a problem to solve – Build a City, Farm, Diner, Family, etc. • They provide challenges to you – Added challenges depending upon what you’ve done • They force you to learn skills to improve your abilities – Baseball player, football player, billiards player

  10. Theme? IT Does NOT Matter!

  11. Games Today!

  12. Games Today!

  13. Gamification • Gamification is the use of game thinking and game mechanics in a non-game context to engage users and solve problems Gamification is used in applications and processes to improve user engagement

  14. What is NOT Gamification?

  15. What is NOT Gamification?

  16. What is NOT Gamification?

  17. What is Gamification?

  18. Mechanics • Points • Levels • Progress Bars • Leader Boards • Badges • Feedback is constant

  19. Measurement • Player Reputation • Performance • Completion Time • Time Invested • Was Content Absorbed?

  20. Behavior • Game Loyalty • Mastery (Novice – Expert) • User Engagement

  21. Rewards • Recognition • Status • Access • Virtual Goods • Virtual Currency • Performance Rewards

  22. The OG of Virtual Currency

  23. Gamification Example

  24. Gamification Example

  25. Gamification Example

  26. Gamification Example

  27. Gamification Example

  28. Game Based Learning • Is the use competitive exercises, either pitting the students against each other or getting them to challenge themselves in order to motivate them to learn better. • Motivation • Learn while doing • Playing WITHIN a game

  29. Game Based Learning • Games often have a fantasy element that engages players in a learning activity through a storyline. The learners learn in a cognitive way. • Use of Storylines • Engagement • User Centered Feedback • Immediate Rewards

  30. Game Based Learning

  31. Game Based Learning

  32. Example of Game Based Learning

  33. Example of Game Based Learning

  34. Example of Game Based Learning

  35. Example of Game Based Learning

  36. Example of Game Based Learning

  37. Example of Game Based Learning

  38. Example of Game Based Learning

  39. Example of Game Based Learning

  40. Example of Game Based Learning

  41. Example of Game Based Learning

  42. Example of Game Based Learning

  43. Example of Game Based Learning

  44. Example of Game Based Learning

  45. Example of Game Based Learning

  46. Example of Game Based Learning

  47. Devices Used For Game Based Learning • Motion Tracking – Kinect – Leap • Immersive Experiences – Oculus Rift • Augmented Reality – Google Glass

  48. Example of Game Based Learning

  49. Example of Game Based Learning

  50. Example of Game Based Learning

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