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Game-Based Learning. Instructional Technology Research & Development Initiatives. Atsusi “2c” Hirumi Associate Professor & Co-Chair Instructional Technology University of Central Florida 407.823.1760 hirumi@mail.ucf.edu http://insttech.education.ucf.edu. R&D Initiatives.
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Game-Based Learning Instructional Technology Research & Development Initiatives Atsusi “2c” Hirumi Associate Professor & Co-Chair Instructional Technology University of Central Florida 407.823.1760 hirumi@mail.ucf.edu http://insttech.education.ucf.edu
R&D Initiatives • Taxonomy for analyzing game design (Angelique) • Review game engines (Pete) • Integrating ISD “hooks” into Delta 3D Engine (Patty) • Develop instrument distinguishing Digital Natives and Immigrants (Kelsey & 2c) • Test Prensky’s propositions (Jeonghee, Kelsey & 2c) • Develop EME6XXX Instructional Game Design for Training and Education (2c, Chris, Kelsey, Pete, Rodney) • Integrate ISD tasks and principles (2c) • Maintain Storytelling and Gaming Support Site (2c)
R&D Initiatives • Taxonomy for analyzing game design (Angelique) • Review game engines (Pete) • Integrating ISD “hooks” into Delta 3D Engine (Patty) • Develop instrument distinguishing Digital Natives and Immigrants (Kelsey & 2c) • Test Prensky’s propositions (Jeonghee, Kelsey & 2c) • Develop EME6XXX Instructional Game Design for Training and Education (2c, Chris, Kelsey, Pete, Rodney) • Integrate ISD tasks and principles (2c) • Maintain Storytelling and Gaming Support Site (2c)
Digital Immigrants Step-by-Step Linear Processing Text First Work Oriented Stand Alone Test Prensky’s Propositions Digital Natives • Random Access • Parallel Processing • Graphics First • Play Oriented • Connected
Test Prensky’s Propositions • Identify Subjects, Contents & Learning Outcome • Design interventions • Step-by-Step vs. Random Access • Linear vs. Parallel Processing • Text vs. Graphics First • Work vs. Play Orientation • Stand Alone vs. Connected • Review Literature • Design Instruments • Digital Propensity Index (Kelsey) • Attitude/Motivation • Learning
Develop IGD course • Syllabus & Content Information (2c) • Game Design Document (Chris S.) • Interface Design (Chris S.) • Instructional Design (2c & ?) • Goals and Objectives (2c) • Learner Assessments (2c & ?) • Instructional Strategy (2c & ?) • Game Engine (Pete, Kelsey, ?) • Graphics and Animations (Rodney, ?) • Sound/Music (?) • Voice-overs (?)
Integrate ISD Tasks & Principles Game Development Process (Novak, 2005) • Concept Development Phase • Pre-Production Phase • Prototype Phase • Production Phase • Gold Phase • Post-Production Phase
Integrate ISD Tasks & Principles Concept Development Phase • Goals - Determine what the game is about and convey to others in written form. • Concept document: • Premise (basic idea of the game, describing mood and unique “hook”) • Player Motivation (briefly discusses the game’s victor condition) • Unique Selling Proposition (what makes the game stand out) • Target Market • Genre • Target Rating • Target Platform and Hardware Requirements • License (if applicable) • Competitive Analysis • Goals
Integrate ISD Tasks & Principles Pre-Production Phase Game proposal: • Hook (element that will attract players and keep them there) • Gameplay (10-20 elements that describe game playing experience) • Online Features (if applicable) • Technology (special hardware or software if applicable) • Art and Audio Features • Production Details • Backstory (summary of everything that took place prior to game) • Story Synopsis (main story incorporating how gameplay will reflect story) • Character Descriptions • Risk Analysis • Development Budget • Concept Art The Game Design Document (GDD): • Game Interface • Character Abilities and Items • Game World • Game Engine
Maintain Support Site • Research Support Site: “Harnessing the Power of Stories and Games.” • Access Course and Research Support Site: Go to: http://webct.ucf.edu Select: Log in to My WebCTEnter UserID: ah02Enter Password: guest • Maintained by ?