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Serious game developers must consider client needs and constraints. To most, it is obvious that the end users’ desired training, behavior change, assessment, or experience outcomes shape the focus of the game. But the client organization’s funding, IT infrastructure, data needs, and personnel impact design as much, if not more, than end users’ needs. This session will share experiences where these factors significantly impacted game design and make recommendations for identifying and addressing these needs early in the design process.
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Jenn McNamara VP Serious Games and Strategic Partnerships
Custom serious games for clients Applications: training, assessment, research Driven by MY observations and experiences http://www.experimentswithsuccess.com
Training, assessment, research: ◦ Engagement ◦ Repeated practice ◦ Record of behavior ◦ Authentic experience and environments ◦ Promote a sense of user loyalty
http://blog.minitab.com/blog/what-is-user-centered-design-and-why-is-it-importanthttp://blog.minitab.com/blog/what-is-user-centered-design-and-why-is-it-important https://www.cise.ufl.edu/~mssz/Design1/CEN3913-Lecture01-Design-ProcessDesign.html https://www.mockplus.com/blog/post/the-dos-and-donts-of-usercentered-design
What Characterizes Learner-Centered eLearning ◦ Uses inclusive language ◦ Provides self-reflection opportunities ◦ Allows user-friendly, easy navigation ◦ Includes relevant, relatable, real-life scenarios ◦ Enables personalization ◦ Responds to individual needs ◦ Connects through multi-sensory interaction https://elearningindustry.com/7-characteristics-learner-centered-elearning Pulse Learning
2018 ESA Essential Facts https://pcbuildsonabudget.com/which-genres-needs-more-love https://pinoytekkie.wordpress.com/2012/08/31/know-your-game-genre/
http://www.theknowledgeguru.com/learning-game-design-game-elements http://www.acagamic.com/uploads/2014/09/game-brainstorm.png
Must be in line with needs / expectations Artificial constraints remove iteration cycles http://lifevesting.com
Broaden analysis, include: ◦ Funding ◦ Timelines (artificial and real) ◦ IT infrastructure and support contractors ◦ Data needs / usage ◦ End-player attitudes towards: Games Specific game elements
Client-centered doesn’t mean the client is always right Let game designers’ expertise drive recommendations ◦ Genre ◦ Specific game elements Employ focused testing and iteration as a design process
End-users Management Customers (Internal or External) Information Technology Other Vendors Human Resources Training and Development Marketing Parents …
Pilot/soft launch Push with a marketing campaign Support other vendors or internal cost centers Have a plan for the data produced Plan for deployment Plan for maintenance ◦ Content ◦ Technology
Jenn McNamara jmcnamara@breakawayltd.com 610 420 8812
5 Design Decision Styles uie.com
Short project < 4-6 months ◦ Client-centered design Long-term project > 6 months ◦ From Client-centered design to Genius design Activity focused for simulations / gamification