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In this session we will demo the latest build of a tabletop RPG inspired character sheet for tracking graduate student growth and performance currently being tested in courses at the University of Washington. We will discuss the underlying design philosophies, share insights from beta testing, and explore how RPG mechanics can be more broadly applied in educational environments.
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Dungeons and Dragons character sheets go to grad school Lucas Blair, PhD
Dungeons and Dragons quick overview • Created in 1974 by Gary Gygax and Dave Arneson • Table top role-playing game • Currently in 5thedition
• Current status • Abilities • Skills • Saves • Role play deficiencies and strengths • Scaling difficulty • Balancing parties • Managing rewards and levels • Keep track of character goals motivations What the scores do in- game
Character log sheet
• Makes course design more focused • Makes feedback more focused • Creates consistency across courses • Ability to track student progress over time • Can compare student scores with instructor scores Intended benefits for the instructor
Intended benefits for the students • Proper mental model of subject matter • Map of personal growth • More accurate understanding of place classroom • Mechanic for goal setting • Able to create own projects and accessments
• Students were confused at first • Instructors realized it was a lot of up front work • We made adjustments for second class • Second attempt was much better recieved Two trial runs
• Better visualizations • More open ended assignments • Students creating more assignments (later classes) Next steps