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This session covers the CDC Health Game Jam which was held in September 2013. The goals were to increase interest in public health careers and to rapidly and inexpensively develop demos of health education games. We will discuss the results of the effort, the lessons learned, and the next steps.
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Dan Baden, MD CDC/OSTLTS Peter Jenkins CDC/OADC Leigh Willis, PhD, MPH CDC/NCHHSTP U.S. Department of Health and Human Services Centers for Disease Control and Prevention
Objectives 1. Get people with 21stcentury skills interested in public health 2. Rapidly and inexpensively make demos of innovative health-education outreach tools
CDC’s Winnable Battles http://www.cdc.gov/winnablebattles/
We hoped to bring together at least 100 students and professional game designers
And work with CDC and industry experts…
Working demos of health games Maddie Beasly, Nathan Barella, Sam Arrants, Taylor Agni, Logan Cooper, Ryan Drescher, Levoski Brown. Pulse: SPSU Game Jam 2013.
We then planned to give the winning team a paid, 4-week internship at CDC
Why Use Games? 58% of Americans play video games Average game player is 30 years old 45% of all game players are women Women over 18 outnumber boys age 17 or younger (31% vs. 19%) http://www.theesa.com/facts/gameplayer.asp
But Really, Games? Re-mission1 Fold-it2 Robert Wood Johnson Foundation • Games for Health Conference • Health Games Research White House’s Office for Science and Technology Policy’s Federal Games Guild 1. Pediatrics, Vol. 122, No. 2. August 1, 2008, pp. e305–e317. 2. The Huffington Post, September 19, 2011.
Number of Attendees Goal = 100
Number of Attendees Goal = 100 Actual = ~300
Number of Attendees Goal = 100 Actual = ~300 The same weekend that Grand Theft Auto V came out
CDC Health Game Jam 2013 Facts Largest Game Jam ever held in the US First federal Game Jam ever 2013 GGJ: http://2013.globalgamejam.org/status
Number of Health Game Demos Produced Goal = 12
Number of Health Game Demos Produced Goal = 12 Actual = 29
Percentage of Game Jam Participants Expressing Interest in Public Health Interest before Game Jam = 12%
Percentage of Game Jam Participants Expressing Interest in Public Health Interest before Game Jam = 12% Interest after Game Jam = 50%
Number of Health Games Demos Developed • Wellness • Nutrition • Food safety • Heart disease • Antibiotic resistance • Injury prevention (including texting) • Influenza • Healthcare-associated infections • HIV • Teen pregnancy 6 6 3 3 2 2 2 2 2 1
Kitchen Outbreak – Demo Michelle Flamm, Matthew Harris, Jesse Serrano, Valerie Mears, Caleb Fruin.
Insights and Challenges Partners are easy to find Subject matter experts want to help Free admission is critical Recognition is more important than prize money Furlough
Conclusions Demonstrated that a Game Jam can build interest in public health Demonstrated that a Game Jam can rapidly develop inexpensive demos of health games
Next Step Host the 2014 HHS Health Game Jam
Questions? Dan Baden, MD dbaden1@cdc.gov 404-498-0339 For more information, please contact CDC’s Office for State, Tribal, Local and Territorial Support 4770 Buford Highway NE, Mailstop E-70, Atlanta, GA 30341 Telephone: 1-800-CDC-INFO (232-4636)/TTY: 1-888-232-6348 E-mail: OSTLTSfeedback@cdc.gov Web: http://www.cdc.gov/stltpublichealth The findings and conclusions in this presentation are those of the authors and do not necessarily represent the official position of the Centers for Disease Control and Prevention. Centers for Disease Control and Prevention Office for State, Tribal, Local and Territorial Support