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Doug Whatley - The Ethics of ‘Making a Difference’

Doug Whatley, CEO, BreakAway Games This presentation was given at the 2017 Serious Play Conference, hosted by the George Mason University - Virginia Serious Play Institute. When we create a game for education, assessment, training, or enlightenment, rather than entertainment, there is an expanded set of stakeholders invested in the product. Real world constraints significantly focus game design leaving developers to question their ethical responsibilities to the public and the stakeholders. This dilemma driven by the tension between really wanting to use a game to make a difference and the way that it is subverted by the requirements can be difficult. This conversation will cover the practical issues of the serious games industry’s impact; or what it really means to “make a difference” with games.

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Doug Whatley - The Ethics of ‘Making a Difference’

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  1. Doug Whatley BreakAway Games

  2. The and bad and with moral duty and obligation A system of moral values The individual or a group A A The discipline dealing with what is good and bad and with moral duty and obligation A set of moral principles : system of moral values The principles of conduct governing an individual or a group A guiding philosophy A consciousness of moral discipline dealing with what is good set of moral principles : a theory or a theory or principles of conduct governing an guiding philosophy consciousness of moral importance importance

  3. Ethics:The Ethics:The principles of conduct governing an individual or a group principles of conduct governing an individual or a group FIRST ETHIC: Educate everyone on what games can achieve.

  4. Not All Serious Games Are The Same Games for Change (games to promote positive social change) Games as Art Games to improve rote learning (trivia/puzzles/speed tests) Games as systems Immersive Experiences (walk a mile in my shoes) Games that are Simulations Virtual Worlds • • • • • • •

  5. http://www.growthengineering.co.uk/10-serious-games-that-changed-the-world/http://www.growthengineering.co.uk/10-serious-games-that-changed-the-world/

  6. Risk  World Conquest  Territorial Control  Army Tokens Diplomacy  World Conquest  Territorial Control  Army Tokens

  7. Risk  Sequential Turns Diplomacy  Simultaneous Turns

  8. Risk  Probabilistic Combat Diplomacy  Deterministic Combat

  9. Risk… Diplomacy… …is about Risk! …is about Diplomacy!

  10. Ethics:The Ethics:The principles of conduct governing an individual or a group principles of conduct governing an individual or a group SECOND ETHIC: Value Game Design

  11. Whatley’s Law: For every complete cycle of iteration the project quality will improve by 100% Whatley’s Law:

  12. Ethics:The Ethics:The principles of conduct governing an individual or a group principles of conduct governing an individual or a group THIRD ETHIC: Understand our customers needs and situation.

  13. AVATAR AVATAR BASED TRAINING VIDEOS FOR BASED TRAINING VIDEOS FOR xxxxxxx xxxxxxx xxxxxxx xxxxxxx… … Develop avatar based training videos accessible via desktop PC and a mobile application for incorporation into an existing xxxxxxx xxxxxx personnel Government training program. The videos shall be based on existing instructional videos and/or training objectives and will consist of a human like avatar demonstrating applied skills The videos shall be developed using existing game engine technology and accessible via desktop PC and mobile devices (Android OS and iOS). The videos shall support viewing a procedure from different perspectives (e.g., angles, level of zoom). Instructors shall be able to access the videos to use as instructional aids during classroom training at a Government site and students shall be able to access the videos outside of the classroom via a web-based application on their mobile device. The offeror shall develop the mobile application that allows users to access the videos. At least one of the video productions shall be developed and selectable in both English and a foreign language.

  14. Has a Need Training Group Someone suggests that gamification could do better than a powerpoint lecture or video In some cases they must send it to another group to write the RFP (and even pick the winner) Get that guy in the mail room who plays games to ‘advise’ They want our ‘AAR’ to automate assessment IT Department contributes technical specs – must work on all browsers and platforms RFP to ‘gamify’ training They want us to have a tool that will automatically suck in the course content even though they don’t have any ccourse Legal mandates IP ownership of all source code and you must ‘patent the software’ Training Mandates 508c complete compliance

  15. Ethics:The Ethics:The principles of conduct governing an individual or a group principles of conduct governing an individual or a group FOURTH ETHIC: Do not promise benefits we know can’t be achieved

  16. the principles of conduct governing an individual or a group the principles of conduct governing an individual or a group Four Ethics • E Educate can achieve • V Value • Understand and situation. • Do can’t be achieved ducate everyone on what games alue game design Understand our customers needs Do not promise not promise benefits we know

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