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“Designing History: A Multidisciplinary Approach” Walk through the design process of Pox and the City, a medical history game on early smallpox vaccines.
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• National Center for Preservation Technology and Training • National Endowment for the Humanities • Rochester Institute of Technology
Distribute content! Player agency Game mechanics (formal) Narrative (dramatic)
Process • Step 1: Pick your object • Step 2: What do you want the player to experience? Educational goals – Affective or cognitive domains • Step 3: Narrative, characters, supporting objects – Texts, objects, art work, maps, photos, etc • Step 4: Game Mechanics and player activity • Step 5: Distribute narrative and educational goals and objectives throughout narrative and game play elements.