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Ran Hinrichs speaks about “Getting the Best vQuotient” at the Serious Play Conference 2012
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Getting the Best vQuotient Randy Hinrichs, CEO August 21, 2012
Wha t is vQ? “Virtuality” is where the virtual and reality are intertwined.
includes the broad abilityto reason, form concepts, and solve problems using unfamiliar information or novel procedures in virtuality. Q= vQ v
Gf Gt Gc Gs Gq Grw Ga Gv Gsm Glr
Today, we live in the data 3D is our natural interface Immersive surfaces are imminent Ubiquity is a key driver
•David Metcalf, UCF SINCEweare alwa ys on digpen.com CRESST at UCLA Chuck Hamilton, IBM Watley @ BreakAway Games Sam S. Adkins, Ambient Insight Burnes Hollyman Claude Comair Ross @ Microsoft Clark Aldrich UW, ischool
ANDWEARE BECOMING Full y immersed
Observe Observe how we ha ve how we ha ve Converged So f ar So f ar
And how Convergence is An Ecosystem
http://venturebeat.com/2012/05/30/ mary-meeker-internet-trends-2012/ vQuIZ
Internet Growth Internet Growth • How many Global Internet users are there, approximately? – 2.3 B • What are the top five internet countries? – 1) China (513), 2) USA (245), 3) India (121), 4) Russia (55), 5) Nigeria (45) • What are the top 3 population penetrations – 1) USA (79%); 2) Turkey (49%); 3) Iran (48%) • What is the growth rate? – 8%
Mobile Mobile • What is the number of global mobile 3G subscribers? – 1.1B • What are the three largest country users? – 1) USA (208, 65% Penetration; 31% Growth) – 2) Japan (122, 95% Penetration, 9% Growth) – 3) China (57, 6% Penetration, 115% Growth) – … – 7) Brazil (41, 17% Penetration, 99% Growth) – 8) India (39, 4% Penetration, 841% Growth)
Which iDevice is the “breakaway” device? • A) iPod b) iPhone c) iPad vQ
Which gaming device, iPhone or Android, has ramped up fastest? Android 4X Faster vQ
When did mobile internet usage surpass more highly monetized desktop internet usage? May 2012 vQ
“Are telephones ubiquitous?” “Yes, telephones are ubiquitous?” vQ
Where do people spend their virtual time? • 7% • 15% • 43% • 26% • 10% • (a) Print • (b) Radio • (c) TV • (d) Internet • (e) Mobile vQ
What drives the vQ? history research experience envisioning
vQ is knowing how humans build emotional experience.
vQ is knowing how to tell stories that provoke action.
vQ is knowing how to build the hero’s journey.
vQ is knowing how to scale our learning.
vQ is knowing how to digitize ourselves.
VQ=knowing BOUNDARIES BOUNDARIES The “Uncanny Valley” MacDorman, K. F. & Ishiguro, H. (2006). The uncanny advantage of using androids in cognitive science research. Interaction Studies, 7(3), 297-337. Actroid: Repliee
Web Access Engagement VQ = a v a t ar REQUIREMENTS Imagination Measurement
VQ = a v a t ar PSYCHOLOGY People make previous expectations to equally to avatars as people or programmed agents. Avatars experience what people do in …. more to the avatar than the real person. Blascovich and Bailenson, 2011 By GravityDesignStudios.com
VQ = Using Mentor Networks Courtesy of T2 PTSD Island in Second Life
HMDs virtual reality applications 1968 “Head Mounted Display” VQuiz
MUDs& MOOs text based virtual worlds 1975 VQuiz
T ron CGI based full length motion picture visualizing immersion 1982 VQuiz
Habit a t on-line commercial game-based virtual world connecting avatars Lucas Films 1986 VQuiz
Snow Crash In 1992, Neal coined the term “M_________” succeeding the vision of the Internet Metaverse VQuiz
Alpha World combines social & “c_______ c_________” to enable engagement in 1995 content creation VQuiz
Second Life In Sept 2005, how much did SL report in commercialized digital goods alone? $3,596,674 USD VQuiz
Open Source 2007 What did open source do to programming development? decentralized it
vQ = Where are we Going from here?
sensors are embedded everywhere
holograms are virtual and real
surfaces are outdoors and indoors