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Jeff Borden, Chief Innovation Officer, St. Leo University This presentation was given at the 2016 Serious Play Conference, hosted by the UNC Kenan-Flagler Business School. Have you been playing? Want to start? This session will round out the “epic win” for some regarding an alternate reality learning experience started over 2 months earlier at the East Coast Games Conference. Join Dr. Jeff Borden, Chief Innovation Officer at St. Leo University, and his veteran team of ARG PM’s as they show you how to pitch, build, and use gameful learning for education. (TINAG) See how serious games can be controlled, outcomes driven, time sensitive, and even create the most authentic assessment in any classroom, with any subject, anywhere, any time. Come to the workshop and play while you learn, seeing examples and actually building something usable in the process.
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Channels Connect with Jeff & Greg during or after the presentation! – @bordenj – @sluInnovation – http://innovation.saintleo.edu – Jeff.borden@saintleo.edu – Greg.Kunzweiler@saintleo.edu http://innovation.saintleo.edu
The sound of hunger: building an alternate reality learning experience Saint Leo University Innovation Team http://innovation.saintleo.edu
Online Gym Class http://innovation.saintleo.edu
Motivation http://innovation.saintleo.edu
Pick a number… • Between 01 & 10 • Multiply by 9 • Add 2 digits of new number together • Subtract 5 • Assign the corresponding letter to the number (1=A, 2=B, etc) • Pick a country that begins with that letter (A=Argentina, etc) • Think of an animal that begins with the 2ndletter of the country http://innovation.saintleo.edu
The Problem… • There are no elephants in Denmark! http://innovation.saintleo.edu
Transactional/Binary Thinking • Learning is the replacement of an old way of thinking or doing with a new AND better way of thinking or doing. http://innovation.saintleo.edu
Contextual Thinking http://innovation.saintleo.edu
Learning Innovation • …the juxtaposition or remixing of old, new, and/or associated methods, philosophies, tools and/or contexts to create better ways by which to replace old ways of thinking with new, better ways. http://innovation.saintleo.edu
Dr. Jeff D Borden http://innovation.saintleo.edu
Dr. Jeff D Borden http://innovation.saintleo.edu
Greg Kunzweiler http://innovation.saintleo.edu
Gameful Learning http://innovation.saintleo.edu
Outcomes – Crafting an A.R.L.E. • Be able to use a framework by which to create an ARLE • Ideation around possible ARLEs http://innovation.saintleo.edu
JSB: WOW L-70 http://innovation.saintleo.edu
Games Lead To Better Learning http://innovation.saintleo.edu
Let’s Play A Game http://innovation.saintleo.edu
Education Games http://innovation.saintleo.edu
Connecting To Perception •Internal Perception What you believe to be true. •External Perception What others believe to be true about you. Ice Cream Flavor Test He Thinks He’s Funny I’m Funny http://innovation.saintleo.edu
PDR 4 Gameful Learning http://innovation.saintleo.edu
What If… • Gameful Learning Experiences • Tied into research • Controlled by teachers • Low / No cost • Authentic Tasks & Assessments • No programming required http://innovation.saintleo.edu
Curriculum Integration Connecting different areas of study by emphasizing unifying concepts across subject matter areas, creating interdependence of instruction and/or assessment, typically allowing students to engage in authentic tasks and assessment. http://innovation.saintleo.edu
Games = Curriculum Integration http://innovation.saintleo.edu
Continuum of Curriculum Integration http://innovation.saintleo.edu
Games = Do First Education http://innovation.saintleo.edu
Cut Off R.E.M. = B.A. of .10 http://innovation.saintleo.edu
Learning Flow: The Ultimate Cocktail Motivation Glutamate Endorphins Dopamine Engagement Norepinephrine Serotonin Cortisol Based on Flow, by Mihaly Csikszentmihalyi (2002) http://innovation.saintleo.edu
Games = Research http://innovation.saintleo.edu
Creating an ARLE 1. 2. (Include teachers…): story writer, researcher, game director, media artist, puzzle designer, actor/interactor Start a puppet master team! Identify strengths and pick design roles: http://innovation.saintleo.edu
ARLE Puppet Master Team http://innovation.saintleo.edu
Work Together… SME Board Instructor Leaders Student Group Leaders SME Information Flow Participant Feedback Student Participants http://innovation.saintleo.edu
Puppet Masters • Jamie Verge: Web Designer • Cecilia Bolich: Game Strategist / Learning Designer • Mitch Weisburgh: Networking Agent • Frank Orlando: Political Guru • Jennifer Toole: Video Director • Monique Pickett-Walker: Criminologist http://innovation.saintleo.edu
Creating an ARLE 3. Brainstorm: - Get Inspiration: MMORPG, Existing Simulations - Theme / Story (What’s the experience about?) - Protagonists? Antagonists? - Context - Conspiracies! - Name the ARLE! Then build an ARC PLOT… http://innovation.saintleo.edu
It began with a shirt… http://innovation.saintleo.edu
The Presence http://innovation.saintleo.edu
USB Songs Spectrogram http://innovation.saintleo.edu
The Presence / Year Zero http://innovation.saintleo.edu
Various Game Sites http://innovation.saintleo.edu
Art Is Resistance http://innovation.saintleo.edu
Games = Neural Coupling http://innovation.saintleo.edu
ARC Plot vs http://innovation.saintleo.edu