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What Games Are Good At The 7-11 Talk Jesse Schell Serious Play 2013
Some Thoughts On Education (1692) John Locke “I have always had a fancy that learning might be made a play and recreation to children…”
A game is something you play.
Play is manipulation
Play is manipulation that indulges curiosity.
But what makes a game a game?
But what makes a game a game? Games have goals.
But what makes a game a game? Games have goals. Every game is a problem to be solved.
A game is a problem solving activity
A game is a problem solving activity approached playfully.
Our Dictionary • play (pla), v. Manipulation that indulges curiosity. • game (gam), n. A problem solving activity approached playfully.
Games Are Bad At… 1) Being Cheap
Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning
Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration
Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits
Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits 5) Understanding Mistakes
Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits 5) Understanding Mistakes 6) Long Shelf Lives
Games Are Bad At… 1) Being Cheap 2) Tricking Students Into Learning 3) Limitless Exploration 4) Adhering to Time Limits 5) Understanding Mistakes 6) Long Shelf Lives 7) Staying Interesting Forever
Games Are Good At… 1) Giving the Brain What it Wants a) Visible Progress b) Abstract -> Concrete c) Full Engagement
http://www.the-scientist.com/?articles.view/articleNo/34550/title/Playing-for-Words/http://www.the-scientist.com/?articles.view/articleNo/34550/title/Playing-for-Words/
Games Are Good At… 1) Giving the Brain What it Wants a) Visible Progress b) Abstract -> Concrete c) Full Engagement d) Fantasy Motivations
Betty’s Brain – Vanderbilt University “These kids know these characters aren’t alive, but they get engaged with the narrative, and play pretend, and it brings out a lot of good behaviors.”
Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems
Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow
Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV
Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic
Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic 6) Raising Questions
Games Are Good At… 1) Giving the Brain What it Wants 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic 6) Raising Questions 7) Creating Shared Experiences
Games Are Good At… 2) Illustrating Complex Systems 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic 6) Raising Questions 7) Creating Shared Experiences 8) Allowing Independent Exploration
Games Are Good At… 3) Keeping You in Flow 4) Showing New POV 5) Being Authentic 6) Raising Questions 7) Creating Shared Experience 8) Allowing Independent Exploration 9) Practice for Dangerous Situations
Games Are Good At… 4) Showing New POV 5) Being Authentic 6) Raising Questions 7) Creating Shared Experiences 8) Allowing Independent Exploration 9) Practice for Dangerous Situations 10) Creation of Teachable Moments
Games Are Good At… 5) Being Authentic 6) Raising Questions 7) Creating Shared Experiences 8) Allowing Independent Exploration 9) Practice for Dangerous Situations 10) Creation of Teachable Moments 11) Giving Students Ownership
I can learn anything myself. School is a tool, but who I become is up to me, and no one else.
Thanks! Slides: slideshare.net/jesseschell Twitter: @jesseschell Email: jesse@schellgames.com
1) 2) Being Cheap Tricking Students Into Learning Limitless Exploration Adhering to Time Limits Understanding Mistakes Long Shelf Lives Staying Interesting Forever 1. Giving the Brain What it Wants Illustrating Complex Systems Keeping You in Flow Showing New POV Being Authentic Raising Questions Creating Shared Experiences Allowing Independent Exploration Practice for Dangerous Situations 10. Creation of Teachable Moments 11. Giving Students Ownership 2. 3. 4. 5. 6. 7. 8. 3) 4) 5) 6) 7) 9.