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Jesse Schell, CEO, Schell Games Virtual reality is poised to make big changes in both formal and informal education. SuperChem VR, the latest project at Schell Games, tackles both types at once by serving as a virtual chemistry lab for schools, but also as a fun adventure game for home players. In this talk, Jesse Schell discusses the design of SuperChem VR, and his thoughts on how VR can be a meaningful part of the future of education.
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VR / AR Predictions and Superchem VR Jesse Schell @jesseschell Serious Play 2017
2025 Prediction 1: 2025 Prediction 1: VR gaming revenue will VR gaming revenue will be $7.5B be $7.5B - - $22.5B $22.5B
2025 Worldwide VR Gaming Revenue 2025 Worldwide VR Gaming Revenue VR $7.5B Min: Mobile $75B PC/Console $67.5B VR $22.5B Mobile $67.5B Max: PC/Console $60B
Under 25 Lots of Interest Can’t afford it Over 25 Some Interest Can afford it
2025 Prediction 2: 2025 Prediction 2: Most VR interaction will Most VR interaction will be through handheld be through handheld controllers controllers
YES NO
2025 Prediction 3: 2025 Prediction 3: Parasite VR systems will Parasite VR systems will be in the minority be in the minority
2025 Prediction 4: 2025 Prediction 4: AR revenue is about 15% AR revenue is about 15% of VR revenue of VR revenue
VR with cameras see-through AR 85% 15%
Limited FOV is a big Limited FOV is a big problem. problem.
Nimrud Lens 700 BC Fresnel Lens 1823 Hologram 1948
Pick the right applications. Pick the right applications.
Industrial Medical Architectural Military