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AlchemyKnights is a transformational game designed to teach adolescents and teens about the dangers of over-the-counter medication misuse. In this session we will discuss design strategies for transformational games, mapping design features to transformational outcomes, and using an iterative develop-playtest-fix approach to evaluate and measure the transformational effect
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Mapping Game Design to Transformational Outcomes Serious Play Conference 2018
Name: Dmitriy Babichenko Titles: 1.Professor of Practice 2.Director, Learning Technologies Lab Primary Appointment: School of Computing & Information Secondary Appointment: School of Pharmacy Age: Irrelevant Zodiac Sign: Aries
Name: Lorin Grieve Title: Reverend Lady Doctor Vocation: Instructor, Instructional Designer, Game Designer Primary Appointment: School of Pharmacy Secondary Appointment: School of Computing & Information Species: Fox/Raven Chimera
Who: Ravi Patel What: New Idea Mercenary (Staff/Faculty Hybrid) Where: School of Pharmacy When: 6+ year in education/practice Why: Make bad things good Acknowledgements To Dr.Olufunmilola Abraham, PhD, MS, BPharm1, this project’s original PI, William O’Toole and Daniel Justice for game
design and implementation, Jonathan Velez for game design and project management, Tammy Young, for coordinating resources, and Alison Feathers, MPH, for working with study participants Over-the-counter (OTC) medication misuse •Dextromethorphan (DXM) •Loperamide
•Tylenol OTC medication misuse Trends in Prevalence of Cough Medicine (non-prescription) for 8th Graders, 10th Graders, and 12th Graders; 2017 •8th Graders: 2.1% •10th Graders 3.6% •12th Graders 3.2%
https://www.drugabuse.gov/drugs-abuse/over-counter-medicines What do adventure games and preventing OTC misuse have in common? What problem are we trying to address? Who Is Our Target Audience?
If your target audience does not like your game ...
...and still does not like your game...
What transformational effect are we trying to achieve? What game mechanics can you create to achieve the desired effect? Game teaches concepts of appropriate medication use through mechanics of using potions to maintain player’s health
Alchemy Book Health Status Bar Potions’ Half Life Bars Potions How do you reinforce desired behaviors?
Players come to understand the serious negative ramifications from medication misuse and abuse Red Potion restores health, but too much of it causes slowness Too much red potion
How Do We Measure The Transformational Effect?
Measuring Short-Term Efficacy •Pretest •Playtest •Posttest •Debriefing (post-playtest interview) What game are you trying to design?
Warning - if you don’t have a game in mind, we will pitch one of ours and then steal your ideas... What game are you trying to design? •What problem are you trying to address? •Who is your target audience?
•What transformational effect are you trying to achieve? •How do you measure that transformational effect? •What game mechanics can you create to achieve the desired effect? •How do you reinforce desired behaviors? Questions?
Dmitriy Babichenko Thank you!