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Peg Steffen, Education Coordinator, National Ocean Service,National Oceanic and Atmospheric Administration Matthew Farber, Author & Teacher, Denville Township This presentation was given at the 2016 Serious Play Conference, hosted by the UNC Kenan-Flagler Business School. Game Jams encourage rapid prototyping of game designs and Climate Game Jams have engaged students K-16 in climate science content in an engaging way. Learn how an extensive group of partners collaborated to make two game jams a reality and experience a mini-game jam at the presentation.
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Using Game Jams as an Instructional Strategy
hello! Peg Steffen Matthew Farber You can find us at: @PegSteffen @MatthewFarber
warm-up! PLAY EcoChains: Arctic Crisis
about the Climate Game Jams ● Climate Education and Literacy Initiative (White House) ● Planning Team ● Registered sites ● Gather resources/experts http://climategamejam.org Game Jam Video
October 2-4, 2015 Kickoff event 11 sites/400 people/30 games
Partners/Sites •Barnard College – New York, NY. •California Academy of Sciences – San Francisco, CA. •Movable Game Jam at the Museum of the Moving Image – Astoria, New York. University of Oklahoma, National Weather Center •University of Washington, Seattle, WA
Climate Game Jam Water! April 16-24, 2016 9 sites/17 submissions
Partners/Sites •BrainPOP Moveable Game Jam, NY •California Academy of Sciences •Celebration High School, FL •Elizabeth Forward High School, PA •Harmony High School, FL •Halsey JHS 157Q, PA •MouseMaker Saturday, NY •Montgomery College, MD •Palau PREL •University of Washington
Digital or analog games were allowed but good game design was encouraged.
Here are the Water Winners! Junior High School 1. Water Apocalypse - Halsey JrHS 2. Saying No to Toxic Chemical Dumping - Halsey JrHS
Here are the Water Winners! High School 1. Master Moisture - Harmony HS 2. What the Muck? - Harmony HS 3. Water Jump - Harmony HS 4. Reduce Your Carbon Footprint - Harmony HS
Here are the Water Winners! College/University 1. Water Ways - University of Washington 2. Drop - University of Washington 3 Wildfire VR - Montgomery College 4. The Water Cost is Right - University of Washington
Lessons Learned •Start 6 months before the event. •Enlist planning support from wide swath of gaming/education interests. •Find large network connections to market the event. •Determine the target age range. •Limit the content and provide resources online. •Hold pre-event Google Hangouts or webinars . •Find support for prizes or game development support. •Ensure that each site has a single POC •For students under 13, teachers or parents must be the POC (COPPA)
Edutopia: Climate Change and Game-Based Learning http://edut.to/28Sez6A
Now it’s Your Turn. LET’S GAME JAM!
thanks! Any questions? VISIT: climategamejam.org @PegSteffen @MatthewFarber