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Peter Stidwill- Learning Games Network

“Playful Learning: Opening the Black Box to Games in Your Classroom” Why don’t great games get used more? In this session we address the barriers and needs to game use in the classroom, and explore Playful Learning—an online knowledge base designed to serve as the hub and platform to organize key information and resources to support teachers in GBL.

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Peter Stidwill- Learning Games Network

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  1. PLAYFUL LEARNING: Opening the Black Box to Games in the Classroom @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es

  2. @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es

  3. @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es

  4. PROBLEM There are many great games… …but they still aren’t used much in education @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es

  5. PLATFORM NETWORK

  6. TODAY… A Teacher’s Perspective The barriers to using games in the classroom Breaking the Barriers A walk-through the Playful Learning platform A Deeper Dive into Playful Learning Why build a knowledge base? Expanding the Network Playful Learning events around the country Next Steps How can Playful Learning help you?

  7. TEACHER NEEDS @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es

  8. BARRIERS • • • Finding quality games Lack of experience/confidence Pedagogy: What is the teacher’s role? Where does the learning happen? Finding quality support resources to ‘get’ how to use it Assessment Lack of peer support Convincing administrators and parents Technology Cost Timing and curriculum – fitting it in • • • • • • @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es

  9. THE VISION @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es

  10. beta.playfullearning.com @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es

  11. MAKING A GAME? Let Playful Learning help! • • • • • • • • • • • • Who is it for? Age Platform Accessibility What is it for? Learning Goals Standards Skills Subject Where will it be used? Location Platforms What kind of game? Learning curve Length Modality Genre What kind of reporting, if any? Assessment What support material will you provide? Instructional aides Game trailer Other videos Implementations Who is it for? What is it for? Where will it be used? What kind of game? What kind of reporting, if any? What support material will you provide?

  12. WHY A KNOWLEDGE BASE? Not just another community. Not just a list or database of games. A dynamic platform that organizes information into deeper knowledge that facilitates its use. @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es

  13. Levels of Engagement LATE MAJORITY ‘NEWBIE’ EARLY ADOPTERS INNOVATORS EARLY MAJORITY @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es

  14. Other Stakeholders @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es

  15. THE NETWORK Cultivating a national network of GBL educators and innovators who engage in peer-to-peer mentoring. • • Playful Learning Summits Workshops & colloquia targeting over 2,500 educators Analyze data collected from workshops & platform to enhance educator resources. @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es

  16. PARTNERS @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es

  17. ADVISORY BOARD Wendy Apfel Lucy Gray Amanda Pratt Cody Blackburn Lynn Koresh J eremiah McCall Ben Rimes Ross Fitzgerald J oel Levin Tim Saunders Zack Gilbert Heather Robertson Heather Wentler

  18. NEXT STEPS Sign-up at playfullearning.com Add games and resources to help build the knowledge base Running a GBL workshop or event and interested in aligning with Playful Learning? Let us know! @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es

  19. playfullearning.com | facebook.com/playfullearn @playfullearn | #playfullearning @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es

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