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What successes and failures have teachers found in the classroom when using games? What are the biggest barriers they face? How are they using games? And what do they want to see more of? In this session, we’ll explore what we’ve learnt from a network of over 1,500 educators and highlight the elements of successful partnerships with developers, researchers and designers. Playful Learning, powered by the Learning Games Network, is a nationwide initiative that invites us, together, to innovate through the use of games in education. We’ll talk about how you can tap into this growing resource.
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PLAYFUL LEARNING: How to Grow Your Game-Based Learning Knowledge Peter Stidwill peter@lgam.es @stid42
@stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es
@stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es
@stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es
@stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es
@stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es
PLAYFUL LEARNING EVENTS @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es
PLAYFUL LEARNING SUMMITS @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es
PARTNERS AND COLLABORATORS @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es
GROWING EDUCATORS’ GBL KNOWLEDGE Game-Based Learning 101 Let's play! What games offer Game taxonomy Do they work? Implementing GBL in Your Classroom Barriers and how to overcome them Tools (BrainPOP’s GameUp, Educade, Graphite, Playful Learning, etc.) GBL teaching strategies and techniques • • • • • • • Subject Focus Commercial Games in the Classroom Case studies (Minecraft, Portal, SimCity, Civ) Hands-on exploration Implementation tips and tools • • • • STEM, ELA, Social Studies, SEL Student Game Design The case for game design in schools Integration to your classroom Hands-on intro to LGN's Game Design Toolkit Popular game design tools and software • • • • Going Mobile With Games Location-based games Augmented reality (AR) games • •
PLAYFUL LEARNINGS What are some of the challenges you faced? 1) Technology: not enough, not up-to-date, not working 2) Time in curriculum 3) Skepticism from other teachers/admin/parents, but also some students don’t see the value 4) Loading times 5) Games where kids don’t get to have enough turns 6) “Students get so excited that it is hard to discuss the games” 7) Finding effective games 8) “It can be difficult to engage learners who feel like they are not good at learning” 9) Cost for apps 10)School districts blocking games 11)Dealing with the range of skills amongst students 12)“Me not knowing how best to use games!”
PLAYFUL LEARNINGS • Your thoughts on this information? Anything unexpected? • What should we as developers be doing to better support these educators?
PLAYFUL LEARNINGS • Questions you’d like included in the survey? Let us know! • For more teacher GBL trends, visit the Games and Learning Publishing Council’s gamesandlearning.org @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es
@stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es
JOINING THE NETWORK Running a GBL workshop or event and interested in aligning with Playful Learning? Or want to run a session at one of our workshops? Let us know! @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es
@playfullearn | facebook.com/playfullearn | #playfullearning @stid42 @LGamesNetwork PETER STIDWILL peter@lgam.es